Subwar 2050
1993 video game
From Wikipedia, the free encyclopedia
Subwar 2050 is a futuristic 3D submarine simulator video game developed by Particle Systems, designed by Michael Powell, and published by MicroProse in 1993.
| Subwar 2050 | |
|---|---|
| Developer | Particle Systems |
| Publisher | Interplay Entertainment |
| Designer | Michael Powell |
| Platforms | Amiga, MS-DOS, CD32, Windows |
| Release | 1993: MS-DOS 1995: Amiga, CD32 |
| Genre | Submarine simulator |
| Mode | Single-player |
Publication history
The game was released in 1993 for MS-DOS and 1994 for Amiga and CD32. In 1994 an expansion pack, Subwar 2050: The Plot Deepens was released for MS-DOS. Subwar 2050 was sold to Interplay Entertainment on 27 March 2009.[1] In 2013 Subwar 2050 was released on Gog.com for XP/Vista/Windows 7 and is available for download.[2]
Reception
Computer Gaming World in April 1994 said that "SubWar 2050 is a product with an identity crisis. It wants to incorporate sophisticated physical models of the type you'd expect from a true simulation, and yet it wants to have an action game's visuals and pace", citing its including thermal layers, making them "largely irrelevant" with visual-oriented combat, then only providing unsophisticated short-range torpedoes.[4] In 1994, PC Gamer UK named SubWar 2050 the 18th best computer game of all time. The editors called it "a game that will appeal to almost everyone."[5]