Super Bonk
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| Super Bonk | |
|---|---|
| Developers | A.I Co, Ltd. |
| Publishers | Hudson Soft Nintendo (AUS) |
| Director | Shoichi Yoshikawa |
| Artist | Kobuta Aoki |
| Composer | Kennosuke Suemura |
| Series | Bonk |
| Platform | Super Nintendo Entertainment System |
| Release | |
| Genre | Platform |
| Mode | Single-player |
Super Bonk (released in Europe as Super B.C. Kid and in Japan as Super Genjin (超原人)) is a 1994 platform video game developed by A.I. Co, Ltd. and published by Hudson Soft for the Super Nintendo Entertainment System. It is the fourth game in the Bonk series.
The fourth game in the regular Bonk series, its gameplay is similar to Bonk 3. Super Bonk allows Bonk to travel through time from his prehistoric levels to the inside of a dinosaur, a version of modern Chinatown, and the moon. Along the way, Bonk can find power-ups that can change his form into creatures, such as the shooting Bonk Crab, a dinosaur form called Big Kronk, and candies that change his size from tiny to huge. He can also travel through transportation tubes and find multiple bonus levels. Additionally, Bonk uses his head to smash his enemies, propeller seeds allow Bonk to fly, and for the first time can carry flowers on his head in his continuing battle against his arch nemesis King Drool.
Development and release
Super Bonk was released for the Super Famicom in Japan on July 22, 1994.[3][4]
The game was later re-released for the Wii Virtual Console in Japan on November 16, 2010, in Europe on December 10, and in North America on April 4, 2011.[5][6][7]