Super High Impact
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| Super High Impact | |
|---|---|
Sega Genesis version cover | |
| Developer | Midway Manufacturing Co |
| Publisher | Acclaim Entertainment |
| Platforms | Arcade, Sega Genesis, Super Nintendo Entertainment System |
| Release | Genesis 1992 SNES 1993 |
| Genre | Sports |
| Modes | Single-player, Multiplayer |
Super High Impact is a sports video game developed by Midway Manufacturing Co and published by Acclaim Entertainment for the Sega Genesis in 1992 and SNES in 1993. It is a console version of the 1991 arcade video game High Impact Football by Williams Electronics. Upon release, the game received average reviews, with critics praising the game's visual presentation, animation and digitized voice, and faulting the game's simple design, playbook and lack of features.

The game is an arcade-style American football sports title in which players can compete in leagues of 18 fictional teams.[1] Matches are played as single games, with players able to adjust the grass type, the length of the quarter in minutes and whether fighting is turned on and off.[2] There are 16 and 28 offensive and defensive plays available in the playbook for the Genesis and SNES.[3][4] The game offers one and two-player game modes, with two-player play available against each other or co-operation against the computer.[4][1]
Development and release
Super High Impact is a console version of the 1991 Williams Electronics arcade game High Impact Football. The developers, including co-designer Ed Boon and John Newcomer, artist Tony Goskie, and composer Dan Forden, began work on a sequel whilst conceiving of "ideas or improvements" whilst finishing the original game. Super High Impact is not NFL licensed; teams were fictional and based on cities that hosted NFL teams.[5]