Super Squadron
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Super Squadron is a superhero role-playing game published by the Australian company Adventure Simulations in 1983.
Character creation
Super Squadron is a role-playing game system in which players create superheroes and then role-play the characters' adventures.[1]
The origin of each character — Mutation, Alien or Self-Developed — is determined randomly, and this results in the character receiving various superpowers. The creation process also generates a background story for each character that might include romantic relationships, marriage and even children.[2]
The "Rule Book" (60 pages) covers character creation and descriptions of over 75 powers, magic spells, artifacts, encounters, world background, and romantic involvements.[1] The "Adventure Book" (24 pages) includes 10 miniscenarios of gradually increasing complexity that teach the GM and player how to play.[1] The game comes with a character record sheet pamphlet.[1]
Publication history
Super Squadron was designed by Joseph Italiano and published by the Australian company Adventure Simulations in 1983.[1]
The second edition was published in 1984 as a boxed set including a 60-page book, the 24-page introductory adventures book, character sheets, and a pamphlet of character outlines to be customised to represent players characters.
The Tome, published April 1985, was a 54-page book of 10 longer adventures, large numbers of non-player characters, and new and revised skills and powers.
Super Science, published June 1986, was the final supplement with expanded rules on powers, vehicles and running a space campaign. It included a statistics system for planets and civilisations, and a large double-sided galaxy scale map.