Symbiocom

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DeveloperIstvan Pely Productions
DesignersIstvan Pely, Sherban Young
ArtistIstvan Pely
Symbiocom
DeveloperIstvan Pely Productions
PublisherBethesda Softworks
DesignersIstvan Pely, Sherban Young
ArtistIstvan Pely
ComposerSeth W. Jones
PlatformsMicrosoft Windows, Mac OS
Release1998
GenresAdventure, Sci-Fi/Cyberpunk
ModeSingle-player

Symbiocom (also known as Syn-Factor) is a first person adventure game developed by Istvan Pely in 1998. It is a pseudo-sequel to Majestic Part I: Alien Encounter (1995) and the predecessor to Zero Critical (1999).

The player is a new service technician aboard I.S.T. Rident, a class B space-faring passenger liner in the Delta quadrant. Implanted into the player's brain is a "symplant" (or simply, a "sym"), a symbiotic artificial intelligence designed by SYNSYM Corporation to act as a companion as well as a tool to help people in scientific and technical disciplines work more efficiently.

The Rident was experiencing a problem with its artificial gravity generators, and as a maintenance engineer, the player was assigned to fix the ship's gravity arrays. As a safety measure, Captain Roland Tailor and co-pilot Yuri Ruport decided to keep the ship's worm-drive off-line while the gravity generator is being worked on. Disabling the worm-drive significantly reduced the speed of the vessel. At this point the Rident was attacked by two war ships. The Rident shakes violently, knocking the passengers off balance, and alarms all around the ship start going off. The captain orders an SOS distress signal to be sent and hollers to prepare the lifeboats. The player falls unconscious while busy fixing the ship's gravitomagnetism.

The game begins with the player being woken by alerts from the implanted sym. I.S.T. Rident is left adrift in the depths of space and the player is alone aboard a deserted spacecraft. The player's objectives are to escape from the crippled transport and to find out who destroyed the ship and what happened to the 163 crew members and passengers aboard.[1][2][3]

Development

Gameplay and reception

References

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