Tactical Breach Wizards
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| Tactical Breach Wizards | |
|---|---|
| Developer | Suspicious Developments |
| Publisher | Suspicious Developments |
| Engine | Unity[1] |
| Platform | Windows |
| Release |
|
| Genre | Turn-based tactics |
| Mode | Single-player |
Tactical Breach Wizards is a 2024 turn-based tactics video game by Suspicious Developments. Players control a team of wizards who fight to stop an international conspiracy. The game is presented through a series of missions, which are humorous and involve espionage thriller elements, and connected by cutscenes and dialogue sequences.
Tactical Breach Wizards was released for Windows on August 22, 2024. It became a best-seller on Steam on release, and was nominated for multiple game awards, including the Golden Joystick Awards, D.I.C.E. Awards, Hugo Awards, and the Independent Games Festival awards, where it won "Excellence in Design".

Players control a group of outcast wizards who are fighting against a theocracy and private military companies in an urban fantasy setting.[2] Up to five wizards can be on the team. Each wizard has a unique set of skills. For example, a weather witch can summon lightning bolts that can push opponents around, and a necromedic can heal people if they are already dead. Further skills can be unlocked as they complete missions and become more experienced.[3]
Before breaching a door, the team engages in banter. Breaching results in turn-based, tactical combat. During combat, the team's seer can briefly glimpse the future, resulting in players seeing how their choices will play out. If players dislike the result, they can undo their action and try a different tactic. This is possible up until players end their turn. Each level has both required and optional objectives. The optional objectives, such as knocking someone out of a window or defeating all enemies within two turns, raise team members' confidence. This unlocks specialty outfits.[3]
Missions can be replayed, but they do not give additional experience points.[4] After completing a mission, there are cutscenes, further conversations, and anxiety dreams, all of which can advance the plot. The anxiety dreams, which are optional, feature special challenges that, when completed, unlock new special abilities. After winning the game, players can continue through post-game challenges. There is also a harder difficulty mode, and Tactical Breach Wizards includes a level editor.[3]
Plot
Tactical Breach Wizards is set in a fictional world with a modern level of technology, but where a small proportion of people become wizards: having awakened their powers in life-threatening situations, they develop magical abilities that are unique to each individual, and can also create enchanted objects and tools for others to use. Two Navy wizards, seer Zan Vesker and chronomancer Liv Kennedy, raid a ship off the island country of Medil. Zan's skills let him foresee the consequences of his possible actions. Facing capture, Liv orders Zan to let her go so he can save a hostage; afterward, Zan is dishonorably discharged and returns home.
Liv resurfaces years later, having joined up with private military company Reactor. Trailing her to a police station, Zan meets storm witch Jen Kellen, a private investigator who has been tracking mob doctor Dessa Banks. Liv's team, which includes a pyromancer, a traffic wizard, and a druid hitman, abducts Banks to a base in neighboring Liboli. Jan and Zen locate Banks with a spell and are able to free her. Banks is a necromancer who can only heal those who are already dead; she was conscripted by Liv to repeatedly revert the effects of a mysterious magical ailment. The three then follow Liv to the theocracy of Kalan, where they are rescued by rebel leader Dall Sabin and find themselves working alongside Liv's team to topple the oppressive government. Liv executes her hitman, Rion, for opposing her, and he switches sides when Banks revives him.
Reactor has secretly developed a consistent way to manufacture wizards using a mineral called mana. In a meeting with Zan, Liv tells him that he actually froze up on the ship and failed to save the hostage, who was a test subject for the process. Driven by trauma and guilt, Zan subconsciously replaced the memory with one of the other possible outcomes he had foreseen. As publicizing Reactor's research would instantly spark a global arms race and possible world war, Liv's plan is to preemptively destroy stockpiles of mana in all other countries then seize Medil, home of most of the world's mana mines, leaving Reactor the only superpower. Reactor was involved in Kalan because the government there had caught wind and was about to launch its own invasion of Medil. Liv herself has been using mana, making her nearly unstoppable but also causing her health issues.
Liv kills Zan's team but Banks conceals herself and resurrects the others. Connecting with local militia in Medil, they take back control of the capital and trick Liv's pyromancer into setting off a chain reaction that burns out the nation's mana reserves and connected underground veins, saving Medil from being perpetually fought over by foreign powers. Zan distracts Liv in the meantime, and as his teammates arrive, they are able to overcome Liv's defenses and kill her. The player can choose to leave her dead or revive her to stand trial. Multiple endings are possible for each character, describing their actions after the conclusion.
