Tall Tales of the Wee Folk
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| Author | John Nephew |
|---|---|
| Genre | Role-playing game |
| Publisher | TSR |
Publication date | 1989 |
| Pages | 64 |
Tall Tales of the Wee Folk is an accessory for the Dungeons & Dragons fantasy role-playing game.
Tall Tales of the Wee Folk is a supplement that describes magical woodland creatures such as brownies, sprites, dryads, leprechauns, centaurs, pixies, fauns, hsiao, pookas, sidhe, treants, wood imps, and woodrakes, and outlines rules for playing them as player characters (PCs).[1][2]
Tall Tales of the Wee Folk describes the woodland realm of the Dreamland, which is ruled by the fairy king, Oberon. The Dreamland is home to many creatures drawn from diverse mythological sources, from Celtic sidhe to ancient Greek centaurs and fauns. Other creatures covered include the hsiao (large, intelligent owls) and pookas (shape-changing pranksters).[3] Each of the races is introduced and described by game characters who detail how the races live, what they look like, how they dress, and their cultural outlooks and aspirations; this is followed by game-orientated information that lists experience levels and relevant special abilities.[3] Creatures in PC1 start the game with negative experience points, with balanced relative experience-level costs such that no race is more powerful than another.[3] The adventure book features six short one or two page adventures covering levels 1–26, and a longer fifteen page adventure titled "The Lost Seneschal," which is for 1st-3rd level characters.[3]