Terminator 2 (16-bit video game)

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PublishersFlying Edge (Genesis)
LJN (SNES)
DesignersFoo Katan
Gary Sheinwald
Alex Martin
ProgrammersSteve Howard
Steve Clark
Terminator 2: Judgment Day
European Mega Drive cover art
DeveloperBits Studios
PublishersFlying Edge (Genesis)
LJN (SNES)
DesignersFoo Katan
Gary Sheinwald
Alex Martin
ProgrammersSteve Howard
Steve Clark
ArtistsLaurence McDonald
Carl Cropley
Alan Barton
ComposerShahid Ahmad[disambiguation needed]
SeriesTerminator
PlatformsSuper NES, Sega Genesis
ReleaseSuper NES
Genesis
GenreAction
ModeSingle-player

Terminator 2: Judgment Day is a 1993 action game developed by Bits Studios for two 16-bit game consoles: the Sega Genesis and the Super Nintendo Entertainment System (SNES). It was published by Acclaim Entertainment subsidiary companies: Flying Edge for the Genesis, and LJN for the SNES. It is based on the 1991 film of the same name, and features side-scrolling and driving levels.[7][8] Players act as the T-800 Terminator completing a variety of objectives at several levels with settings from the film before battling the T-1000 in a steel mill. Reviews from gaming magazines were generally negative. Although its dedication to the source material was positively covered, the gameplay, collision detection, and character sprites were frequent aspects of condemnation.

Terminator 2: Judgment Day is a side-scrolling action game in which the player takes control of a T-800 Terminator.[8][9] Levels are based on eight locations from the film, including a truck stop, John Connor's house, a shopping mall, a mental hospital, a weapons cache, the house of Miles Dyson, and Cyberdyne Systems. The final level is a battle between the T-800 and the T-1000 in a steel mill.[3][2]

HUD messages appear on-screen to inform the player of mission objectives, mimicking the T-800's point of view in the films.[9] Objectives, which include locating specified items or people,[10] must be cleared before proceeding to the next level. On some levels, the player must lead John to safety.[2] One objective throughout the game is to collect items that have materialized from the future.[6] The player can use a variety of weapons as the game progresses.[2]

Driving levels, viewed from an overhead perspective, appear in between the side-scrolling levels. A motorcycle is used for most of the driving portions, although other vehicles are used later on, including a police car.[3] Roadblocks are a frequent obstacle for the player,[3][5] who must also avoid traffic.[11]

Reception

References

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