That Night, Steeped by Blood River
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- WW: 13 November 2020
- WW: 22 November 2020
| That Night, Steeped by Blood River | |
|---|---|
itch.io cover art | |
| Developer | Taylor Swietanski |
| Engine | Unity |
| Platforms | |
| Release | Windows
|
| Mode | Single-player |
That Night, Steeped by Blood River is a 2020 video game created by independent developer Taylor Swietanski for Windows and macOS. The game received a positive reception from critics, with reviewers praising the game's surrealism and visual design. Following release, the game received a nomination for the Nuovo Award at the 2021 Independent Games Festival.

That Night, Steeped by Blood River is an experimental game and walking simulator played in first-person perspective where players explore rooms and buildings to solve puzzles.[1][2] Its design is abstract and surrealistic, with doors leading to spaces with completely different designs, and shaders that dramatically shift the colors and design of spaces from room to room.[1]
Development
That Night, Steeped by Blood River was created by American independent developer Taylor Swietanski, a game design graduate at Drexel University in Philadelphia.[3][4] Swietanski started development with the aim to create an abstract, non-linear game that would elicit "emotions", "feelings or energies" from the player, naming these objectives as an "emotional beat sheet".[3][4] Describing the game as a "personal" work that was "cathartic and emotionally laborious", Swietanski used her "painful real-life experiences and dreams" as a reference point for in-game settings and events.[4] The game was designed using Unity and Probuilder, with Swietanski using LMMS and FMOD for the game's audio, and Adobe Photoshop for the visual assets.[4]