The Adventures of Rocky and Bullwinkle and Friends (video game)

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DirectorsW. Marshall Rogers (SNES, MD/GEN)
ProducersDaniel James Kitchen (SNES, MD/GEN)
The Adventures of Rocky and Bullwinkle and Friends
NES cover art
DevelopersImagineering
Radical Entertainment (NES)
PublishersT•HQ Software
Absolute Entertainment (SNES, MD/GEN)
DirectorsW. Marshall Rogers (SNES, MD/GEN)
ProducersDaniel James Kitchen (SNES, MD/GEN)
DesignersBarry Marx, Bruce Plotnick, Glen Schofield, Gregory A. Faccone, Tak Lau, Daniel James Kitchen (SNES, MD/GEN)
ProgrammersChris Lippmann (NES)
Bruce Plotnick, Dennis Benson, Roger Booth (SNES, MD/GEN)
ArtistsEd Konyha (NES)
Ross Harris, John-Marc Grob, Glen Schofield (SNES, MD/GEN)
ComposersPaul Wilkinson (NES)
Mark Van Hecke (Game Boy/Genesis/SNES)
PlatformsGame Boy, NES, Super NES, Mega Drive/Genesis
ReleaseOctober 1992 (Game Boy)
December 1992 (NES)
June 1993 (SNES)
September 1993 (Genesis)
GenrePlatform
ModeSingle-player

The Adventures of Rocky and Bullwinkle and Friends is a video game released by THQ between 1992 and 1993 for Game Boy, NES, SNES, and Sega Genesis adapted from The Adventures of Rocky and Bullwinkle and Friends TV series.

In the NES version, Bullwinkle learns that his ancestor left sums of money for him to collect. Rocky and Bullwinkle need to go through perilous levels that feature their enemies Boris and Natasha, before they could reach the home of the moose's ancestor.

In the Genesis, SNES, and Game Boy versions, three artifacts are stolen from a museum. It is up to Rocky and Bullwinkle to get them back.

Gameplay

Reception

References

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