The Bridge (video game)

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DeveloperThe Quantum Astrophysicists Guild
PublisherThe Quantum Astrophysicists Guild
DesignersTy Taylor
Vega Castañeda
ProgrammerTy Taylor
The Bridge
DeveloperThe Quantum Astrophysicists Guild
PublisherThe Quantum Astrophysicists Guild
DesignersTy Taylor
Vega Castañeda
ProgrammerTy Taylor
ArtistVega Castañeda[1]
ComposerKevin MacLeod
EngineUnity
Platform
Release
February 22, 2013
  • Windows
    February 22, 2013[2]
    Xbox 360
    November 13, 2013[3]
    Linux, OS X
    May 15, 2014[4]
    Android, Fire TV
    June 30, 2014[citation needed]
    Xbox One
    August 14, 2015[5]
    Ouya, PlayStation 3, PlayStation 4, PlayStation Vita
    August 18, 2015[5]
    Wii U
    August 20, 2015[5]
    Switch
    September 7, 2017[6]
GenrePuzzle
ModeSingle-player

The Bridge is a 2013 puzzle video game designed by Ty Taylor and developed by The Quantum Astrophysicists Guild[7] for Microsoft Windows. It was later ported to Linux, Mac OS X, Amazon Fire TV, Android, Xbox 360 (via Xbox Live Arcade), Xbox One, Ouya, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, and Nintendo Switch. The player controls an Escher-like character and the rotation of the 2D environment, which affects gravity based on the changing orientation of the landscape.[2]

The game opens with the nameless main character sleeping under an apple tree. After an apple hits him in the head and wakes him up, he is guided to his house with three doors, behind which lie further doors and levels. The story is explained through the environment and post-world text as the game progresses.[7][8]

Gameplay

The goal of each level is to get the main character to the exit door. The game's puzzles are inspired by the art of M. C. Escher and like his artworks, each level unfolds in grayscale with hand-drawn illustrations.[9] The player can rotate the world using the arrow keys, changing the gravitational direction of individual objects, or control the main character with A and D to go left and right.[7][2]

The Wii U version utilizes the GamePad touch and accelerometer. The player can use the GamePad's touch capabilities to interact with the world to move the character, open doors, activate objects, and interact with the menu system and UI. The player can also tilt the GamePad to rotate gravity in the game.[citation needed]

Reception

The Bridge received positive reviews from critics. It has an aggregate score of 74/100 on Metacritic.[10] The game won the 2012 Indie Game Challenge award for Achievement in Art Direction and Achievement in Gameplay.[16]

References

See also

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