The Grandest Fleet
1993 video game
From Wikipedia, the free encyclopedia
The Grandest Fleet is a turn-based naval tactics game developed by Fogstone Enterprises for MS-DOS and published by Quantum Quality Productions in 1993.
| The Grandest Fleet | |
|---|---|
| Developer | Fogstone Enterprises |
| Publisher | Quantum Quality Productions |
| Platform | MS-DOS |
| Release | 1993 |
| Genre | Turn-based tactics |
| Modes | Single-player, multiplayer |
Gameplay
The Grandest Fleet involves turn-based combat between opposing forces. Players also need to control and build up coastal cities to increase income, obtain ship building capabilities, and earn victory points.
The game includes a random map generator as well as numerous modern historical, fictional, and what-if naval battles from World War I to the fall of the Soviet Union.
Players can also pursue a "career" by earning points over the course of many games. These points can be used to purchase naval and civilian ranks which allow the player to bring in a personal super aircraft carrier flagship into all games. The ability of the player's flagship depends on the player's rank.
Reception
Computer Gaming World rated The Grandest Fleet ("a game, and not a simulation") four stars out of five. Approving of its "replayability and variety", the magazine concluded that "most gamers should find [it] well worth the time and effort".[1] It was later a nominee for the magazine's 1994 "Strategy Game of the Year" award, which ultimately went to UFO: Enemy Unknown. The editors wrote of Fleet, "The game goes beyond The Lost Admiral with a solid economic model, brisk scenarios, and demanding naval campaign."[2]