The Grimoire (Shadowrun)

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Designers
Illustrators
PublishersFASA
Publication1990
The Grimoire
1st edition, cover art by John Zeleznik
Designers
Illustrators
PublishersFASA
Publication1990
GenresNear future Science fantasy

The Grimoire is a supplement published by FASA in 1990 for the near-future science fantasy role-playing game Shadowrun. A second edition was published in 1994.

The Grimoire is a supplement that contains rules for magical societies, magic spells, Astral Space, and spirits.[1] The book is divided into 13 chapters:[2]

  1. "Making Magicians": The essential differences between a magician and an ordinary human.
  2. "Magic and Society": The impact of magic on mainstream religions and the business world, and laws relating to magic.
  3. "Adepts": A new type of wizard.
  4. "Initiation": Progressing as a magician.
  5. "Metamagic": New abilities granted to initiates.
  6. "Geas": How an obligation or prohibition can be placed on a mage.
  7. "Magical Groups": Various esoteric orders.
  8. "Enchantment": A new skill to help a mage.
  9. "Spells and Spell Designs": How to create a new spell.
  10. "Astral Plane": A parallel world.
  11. "Allied Spirits": Those that are controlled by a mage
  12. "Free Spirits": Spirits that have gained enough strength to break away from a mage.
  13. Magical Threats": The power of shamans

The book concludes with an appendix that details rule changes, a price list, a glossary of magic terms and a list of spells.[2]

Publication history

Reception

References

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