The Next Tetris

1999 video game From Wikipedia, the free encyclopedia

The Next Tetris is a puzzle video game in the Tetris series, developed by Blue Planet Software. The game was originally released for the PlayStation by Hasbro Interactive on June 16, 1999.[2] In 2000, a version for the Dreamcast called The Next Tetris: On-Line Edition, which included online multiplayer, was published by Crave Entertainment in the United States.[3] The Dreamcast version was released in Europe the following year with online functionality removed.[4] A version was also included with Toshiba-manufactured DVD players using the interactive Nuon technology.

Quick facts Developers, Publishers ...
The Next Tetris
European Dreamcast box art
DevelopersBlue Planet Software
Animatek
PublishersHasbro Interactive (PlayStation, Nuon)
Bullet-Proof Software (Japanese version)
Crave Entertainment (Dreamcast)
SeriesTetris
PlatformsPlayStation, PC, Dreamcast, Nuon
ReleasePlayStation
  • NA: June 16, 1999
Dreamcast
  • NA: December 19, 2000[1]
  • EU: May 4, 2001
Nuon
  • WW: 2001
GenrePuzzle
ModesSingle-player, multiplayer
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Gameplay

The game features two modes. "Classic Tetris" has gameplay fundamentally unchanged from the earliest in the series, and is only playable in single-player.[5]

In "The Next Tetris" mode, the familiar tetromino pieces consist of different colored blocks called "multiminoes". If a block is multi-colored and placed with a gap below the piece, then the colored squares will separate and drop into the space below. This "cascading" feature allows players to drop blocks down after initially making a horizontal line disappear, allowing for larger combos.[6] The Next Tetris mode is playable in single-player, two-player, and online in the North American Dreamcast release only.[7]

Development

The game was developed in 15 months.[8]

Reception

The Next Tetris received a score of 6.5/10 in IGN,[9] while the Dreamcast version scored 8/10. Reviewing the latter, IGN's Anthony Chau described the new cascading gameplay as "an interesting play mechanic" and praised the "industrial-like menu presentation" and "trancy, dreamy melodies" of the soundtrack.[6] Official Dreamcast Magazine's Alex Huhtala dismissed the game as "a poorly conceived and executed version of a classic", pointing to "sluggish controls" and "gameplay tweaks [compared to the original Tetris] that make it too easy".[4] The Next Tetris mode was described as a "novel idea" by Ryan Davis of GameSpot but he argued that "instead of making players take on new strategies, it tends to encourage a barrage of sloppy bricklaying".[7]

References

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