The Ninth Age: Fantasy Battles

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PublishersThe Ninth Age (association)
Years activeSince 2015
Players2
The Ninth Age: Fantasy Battles
Logo of The Ninth Age
PublishersThe Ninth Age (association)
Years activeSince 2015
GenresMiniature wargaming
Players2
Setup time10 minutes
Playing time2 to 3 hours
ChanceMedium (dice rolling)
SkillsMilitary tactics, probability
Websitewww.the-ninth-age.com

The Ninth Age: Fantasy Battles (commonly abbreviated to The 9th Age or T9A) is a tabletop miniature wargame created and updated since 2015 by the non-profit association The Ninth Age. It simulates mass battles between two high fantasy armies represented by 28 mm scale models on square bases in rank and file formations.

After the release of the End Times expansions for the 8th edition of Warhammer Fantasy Battle in 2014–2015,[1] Games Workshop discontinued both its game system and its lore. It was then replaced in its catalog by Warhammer Age of Sigmar, which left some tabletop wargamers estranged.[2][3]

In June 2015, Lagge and fjugin, two prominent staff members of the Swedish Comp System (a fan-made expansion for competitive play of Warhammer), initiated a separate project called The Ninth Age and aimed at providing a new and balanced game system. The main target audience are tabletop players interested in a rank and file army game rather than skirmish games such as Age of Sigmar. A primary goal of the project has been to allow former players of Warhammer to use their model collections in games of The Ninth Age.[4]

The project attracted the attention of wargamers[5] and tournaments organizers in Europe[6] and North America such as the European Tabletop Championship 2017 edition[7] in Salamanca, Spain, and the Buckeye Battles[8] in Columbus, Ohio. Independent miniature manufacturers, including Avatars of War,[9] Titan Forge[10] and Tabletop Miniatures Solutions,[11] have launched lines of models dedicated to or compatible with the rules of The Ninth Age. The game has also become supported by BattleScribe,[12] Quartermaster[13] and Magnetic – Movementtray.com.[14]

To ease the introduction of new players to the game, the authors released the Quick Starter edition in April 2017.[15] It represents a faster and easier version of the core game, played on a smaller scale. The 72 page rulebook includes elementary lists for all 16 factions, an introduction to the world of the Ninth Age and unique artwork.

The second edition of the ruleset was released in December 2018 after a year of beta testing and is intended to stay unchanged for several years during which the team will focus on the production of new army books.[16]

Army books

Each army book, free to download from the game's website,[17] details the composition and rules of the military of a specific faction. The team is gradually converting slim books, focused solely on the rules, into "Legendary" books with artwork and lore background.[18]

Most of the lore and units of the Ninth Age are inspired by Historical fantasy, mythologies, fairy tales, human History and natural history, for instance the Beast Herds' Jabberwock, the Vampire Covenant's Varkolak and the Saurian Ancients' Taurosaur.

Core armies

The game fully supports 16 armies.

Army nameShort descriptionBook content
Beast HerdsMinotaurs, centaurs and their extended family: what they lack in armour and shooting, they make up in raw power, speed and ambushing capabilities.Slim
Daemon LegionsMalicious creatures from another world able to build an army from a wide roster of highly specialized and autonomous units.Full[19]
Dread ElvesThese violent raiders form a fragile but mobile and offensive army with access to multiple unit synergies.In alpha
Dwarven HoldsThe sturdy and stoic dwarves are able to field first-rate infantry troops, supported by runes and reliable shooting weapons.Slim
Empire of SonnstahlAn all-rounder human military force based on unit synergies and rich options in infantry, cavalry, and artillery.Slim
Highborn ElvesHigh quality elvish troops and versatile flying monsters, capable in both offensive and defensive tactics.Slim
Infernal DwarvesA composite army of armoured dwarves, bound daemons, vassals and slaves. Great firepower, in every sense of the word.In beta
Kingdom of EquitaineKnights in shining armour and their followers. The greatest range of heavy cavalry in the game, supported by foot knights, peasants and artillery.In redesign
Ogre KhansLarge, brutal creatures equipped with oversized weapons and impressive appetites, riding mighty prehistoric beasts into battle.Slim
Orcs and GoblinsThe many warborn races can field a wide range of foot and mounted troops, along with devastating weapons and monsters.Slim
Saurian AncientsReptilian humanoids and their tamed dinosaurs. Tough melee units and short-range shooters led by powerful characters.Slim
Sylvan ElvesMaster archers and excellent riders, supported by the strength and staying power of dryads and other wild creatures of the woodlands.Art and lore[20]
Vermin SwarmRatmen and rats of all sizes without any cavalry or flying units, but allowed to shoot into melee regardless of friendly casualties.In alpha
Undying DynastiesThe dead Pharaohs lead multitudes of brittle skeletons overshadowed by gigantic creatures such as the Sphinx and the Colossus.Art and lore[21]
Vampire CovenantVampires and necromancers summon all kinds of horrors, from zombies and wraiths to a menagerie of flying and crawling monstrosities. No shooting.Slim
Warriors of the Dark GodsHuman worshippers of the Seven Sins. A melée-oriented army with heavy infantry and cavalry options supported by dangerous leaders.Full[22]

After the release of the full books of the Warriors of the Dark Gods and the Daemon Legions in 2018, followed by the beta release of the Infernal Dwarves in 2019, the team has announced that the next armies to be treated with a major overhaul will be the Dread Elves, the Vermin Swarm and the Kingdom of Equitaine.[23]

Other armies

In addition to the 16 core armies, the game includes a smaller number of armies which are not designed for competitive play.

Army nameShort descriptionBook content
AsklandersHardy human footsoldiers (inspired by the Vikings) supported by monsters from Norse mythologyAuxiliary for the Warriors of the Dark Gods, released[24]
CultistsA fifth column uprising mixing ordinary heretics and the daemons they've summonedAuxiliary for the Daemon Legions, released[25]
HobgoblinsHobgoblin beast tamers allied to the Infernal DwarvesAuxiliary for the Infernal Dwarves, released [26]
Iron CrownsMercenaries of various origins - to be developed after the full army books of the core factionsSelf-standing, unreleased[27]
MakharsSteppe horsemen led by Khagans (inspired by the Mongols and the Huns)Auxiliary for the Warriors of the Dark Gods, released[28]
Monosin / Monogod DaemonsDaemonic armies dedicated to a single cult, such as GluttonyAuxiliary for the Daemon Legions, in design[29]
OceanbornComedy faction made of real and fantasy sea creatures such as mermaids, released as an April fool in 2016Self-standing, discontinued[30]

In parallel to the official content, homebrew army books are also developed and shared by community members on the forum of the game.[31]

The 9th Scroll

The 9th Scroll is a bi-monthly online magazine available for free on the game's website, featuring interviews, do-it-yourself tutorials, homebrew rules, armies showcases and other articles from the community and the T9A staff. Issue 4 (July 2017) has over 75.000 downloads.[32]

Relation to Games Workshop's Warhammer: Fantasy Battles

Notes

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