The One World
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The One World, subtitled "A Strategic Game of the Aztecs, 1426–1501", is a board wargame published by the wargame publisher Simulations Canada in 1984 that simulates a civil war in the Mexican Basin during the Aztec Empire.
Gameplay
The One World is a board wargame for 4–6 players in which players control different nations of the Aztec Empire — the Tepanscanpan, Acolhuacan, Tlahuican, Chalco, Tlateputzco and Mexica — and try to achieve domination via religion, politics and war.[1]
The game includes a hex grid map of the Mexican Basin in 1426, as well as 255 counters and an 8-page rulebook.[1]
The focus of the game is to take over cities, which will increase a nation's strength. Like Diplomacy, the object of the game is to drive other players out of the game until there is only one player left.[2]
Each faction is led by a leader, who can be replaced if assassinated or dies from old age or from combat injury.[2] New units can be recruited from cities controlled by the player.
Each turn features a Flower war segment, an ancient Aztec ritual in which a player is assigned a random opponent for combat. Several critics noted that this seemingly serves no purpose, since it has little or no effect on the game.[1][2][3]
Victory points are awarded at the end of each turn, and the player with the most points at the end of the game is the winner; theoretically, a player who has been eliminated could still win the game, although critic Rick Heli calls this result "unlikely."[2]