The Path of Motus
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| The Path of Motus | |
|---|---|
| Designer | Michael Hicks |
| Programmer | Michael Hicks |
| Artist | Gonçalo Antunes |
| Writer | Michael Hicks |
| Composer | Michael Hicks |
| Platforms | |
| Release | 2018 |
| Genre | Puzzle-platform |
The Path of Motus is a puzzle-platform game designed by Michael Hicks for PlayStation 4, Xbox One, and Microsoft Windows. The game follows a goblin named Motus who is trapped inside a mysterious forest. He plans to escape by building bridges through the forest, but his determination is challenged by bullies that use their own words to destroy him.[1] The game was made using the MonoGame framework. [2]
The Path of Motus features a variety of gameplay, including puzzles and action platforming. Motus' main goal is to connect groups of nodes together to design bridges. In between this he meets bullies that attack him with deadly words. Motus must tactfully use his own words to deal with the bullies.[3] On top of bridge puzzles, an additional puzzle system was designed to express what Motus is feeling at various times in the story.[4]
Plot
Motus is a six-year-old boy who dreams of finding a way through the forest his village is trapped in. Using art supplies passed down to him from his father, he begins designing bridges through the forest. He soon meets bullies that try to stop him from completing his quest.[1] However, not all of the bullies are hostile. Motus also meets conflicted bullies that express a sense of confusion at the situation.[5]