The Polar Express (video game)
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Tantalus Media (GBA)
Kevin Chan
| The Polar Express | |
|---|---|
European PlayStation 2 cover art | |
| Developers | Blue Tongue Entertainment (PS2, GC, PC) Tantalus Media (GBA) |
| Publisher | THQ |
| Director | Nick Hagger |
| Producers | Nick Hagger Kevin Chan |
| Designers | Nick Hagger Drew Morrow Morten Brodersen |
| Programmer | Graeme Webb |
| Artist | Andrew Dyson |
| Composer | Stephan Schütze |
| Engine | RenderWare |
| Platforms | |
| Release | |
| Genre | Action-adventure |
| Mode | Single-player |
The Polar Express is an action-adventure platform game based on the film of the same name. It was developed by Blue Tongue Entertainment for the PlayStation 2, GameCube and Microsoft Windows. A Xbox version was in development, but did not release.[3] A version for the Game Boy Advance was developed by Tantalus Media. All versions of the game were published by THQ. It was released in North America on November 2, 2004 and in Europe on December 16, 2004.
The game follows most of the main plot of the film. One major difference is that the Ebenezer Scrooge Puppet, who only makes a minor appearance in the film, plays a much bigger role as the main antagonist who attempts to prevent the children from believing in Santa Claus by stealing their tickets, and trying to get them thrown off the train to keep the children from getting to the North Pole. The game is broken down into six chapters, giving the player the opportunity to explore areas like the train, the North Pole, and more. The player controls a young boy in each of the 6 chapters.[4] The game also contains puzzle-solving as well as some minigame-styled elements.[5]
The Game Boy Advance version is a 2D side-scrolling platformer which also has some levels where you control The Polar Express train itself in 3D.