The Polar Express (video game)

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DirectorNick Hagger
ProducersNick Hagger
Kevin Chan
The Polar Express
European PlayStation 2 cover art
DevelopersBlue Tongue Entertainment (PS2, GC, PC)
Tantalus Media (GBA)
PublisherTHQ
DirectorNick Hagger
ProducersNick Hagger
Kevin Chan
DesignersNick Hagger
Drew Morrow
Morten Brodersen
ProgrammerGraeme Webb
ArtistAndrew Dyson
ComposerStephan Schütze
EngineRenderWare
Platforms
Release
  • NA: November 2, 2004
  • AU: November 26, 2004[1]
  • EU: December 16, 2004[2]
GenreAction-adventure
ModeSingle-player

The Polar Express is an action-adventure platform game based on the film of the same name. It was developed by Blue Tongue Entertainment for the PlayStation 2, GameCube and Microsoft Windows. A Xbox version was in development, but did not release.[3] A version for the Game Boy Advance was developed by Tantalus Media. All versions of the game were published by THQ. It was released in North America on November 2, 2004 and in Europe on December 16, 2004.

The game follows most of the main plot of the film. One major difference is that the Ebenezer Scrooge Puppet, who only makes a minor appearance in the film, plays a much bigger role as the main antagonist who attempts to prevent the children from believing in Santa Claus by stealing their tickets, and trying to get them thrown off the train to keep the children from getting to the North Pole. The game is broken down into six chapters, giving the player the opportunity to explore areas like the train, the North Pole, and more. The player controls a young boy in each of the 6 chapters.[4] The game also contains puzzle-solving as well as some minigame-styled elements.[5]

The Game Boy Advance version is a 2D side-scrolling platformer which also has some levels where you control The Polar Express train itself in 3D.

Development

THQ unveiled the game at the E3 convention in 2004.[5][6] The PlayStation 2 version contains EyeToy support. A portable version of the game was also in development for the Game Boy Advance, by developer Tantalus.[5]

Reception

References

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