Gameplay is similar to traditional text-based adventure games but incorporates multiplayer and strategic elements. Players navigate the castle, interacting with a cast of 17 non-player characters.[2] The game's parser uses a restricted set of commands common to all players and some character-specific commands. Inputs are limited to ten per turn.[3]
Available actions include exploring environments, examining and acquiring objects, engaging in conversations, and performing activities such as blackmail, buying, selling, and haggling. Players can also hire thugs and spies, and purchase items from a NPC merchant.[2] Some servants may be double agents, adding a layer of intrigue and potential betrayal.[3]
Each player can also use their character special ability.
- Grasper (Landowner) can provide protection to himself and others, making them immune to physical attacks and theft.
- Ambrose (Cleric) can absolve players of their wrongdoings, restoring their grace.
- Porcus (Merchant) can lend money to players in increments of 1,000 crowns, facilitating the purchase of items and services.
- Fernando (Tipstaff) can initiate trials against other players for crimes like theft or assault, potentially leading to their imprisonment.
Players accumulate sins through actions like theft, deception, or ordering attacks on others. Accumulating excessive sins results in the Prince refusing an audience. Therefore, players must carefully balance their Machiavellian tactics with opportunities to atone, such as seeking grace from Brother Ambrose (cleric).[1]
Gameplay is turn-based, with only one player active at a time while others await their turns. Each player is provided with a personal passcode to maintain the secrecy of their actions and strategies.[2]
The social dynamic is a core aspect of gameplay.[3] While direct interaction between players during turns is limited, the game allows for off-screen negotiations and alliances, adding a layer of intrigue and deception. The consequences of players' secret actions become apparent as the game progresses, often impacting rivals in unexpected ways.[2] Certain game conditions can lead to players being declared "incommunicado," restrict their ability to communicate with others, both within and outside the game, adding a layer of strategic isolation.[1]