The Way of the Unicorn

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Author
  • Edward S. Bolme
  • Cris Dornaus
  • Marcelo Andres Figueroa
  • Andrew Heckt
  • Jennifer Mahr
  • Ree Soesbee
  • Steve Swarner
  • Rob Vaux
  • David Williams
  • Maureen Yates
Illustrator
SeriesWay of the Clans
GenreFeudal Japan fantasy
The Way of the Unicorn
Cover art by Carl Frank
Author
  • Edward S. Bolme
  • Cris Dornaus
  • Marcelo Andres Figueroa
  • Andrew Heckt
  • Jennifer Mahr
  • Ree Soesbee
  • Steve Swarner
  • Rob Vaux
  • David Williams
  • Maureen Yates
Illustrator
SeriesWay of the Clans
GenreFeudal Japan fantasy
PublisherAlderac Entertainment Group
Publication date
1997; 29 years ago (1997)
Preceded byThe Way of the Dragon 
Followed byThe Way of the Crab 

The Way of the Unicorn, subtitled "Way of the Clans: Book 2", is a supplement published by the Alderac Entertainment Group (AEG) in 1997 for the fantasy role-playing game Legend of the Five Rings Roleplaying Game. It is the second in a series of elevenbooks describing the clans of Rokugan.

The Way of the Unicorn describes in detail the Unicorn Clan, which started in Rokugan 800 years ago, then left and wandered the world until their recent return.[1] The book begins with a short story. There are sections describing the history of the clan; its social and political structure; the main families; and profiles of schools only briefly mentioned in the core rulebook. Another chapter introduces new skills, and new advantages and disadvantages — some of which are exclusive to the Unicorn Clan. Some notable people of the clan are described in detail.[2]

A two-page spread is dedicated to Unicorn decks for the Legend of Five Rings collectible card game.[2]

The appendices cover cavalry-related military strategies, Unicorn Clan treasures, spells, magical items, adventure inspirations, descriptions of the geography of the various provinces, and maps of Shinjo Castle.[2]

In the French edition, there are two extra appendices: one covers the duties and functions of magistrates, and how to integrate a magistrate character into the game; the other is a ten-page scenario called "Le dernier voyage" ("The Last Journey").[2]

Publication history

Reception

References

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