ThruSpace

2010 WiiWare game From Wikipedia, the free encyclopedia

ThruSpace, known in Europe as ThruSpace: High Velocity 3D Puzzle and in Japan as Surinuke Anatōsu (すりぬけアナトウス), is a 2010 puzzle video game developed by Japanese studio Keys Factory and published by Nintendo for the Wii. It was released on the WiiWare service. Players play as a block known as a "Keydron", and use the Wii Remote to rotate the Keydron so it will fit in gaps in walls that approach it.[1]

DeveloperKeys Factory
ComposersMasaru Tajima
Shinji Ushiroda
Quick facts Developer, Publisher ...
ThruSpace
DeveloperKeys Factory
PublisherNintendo
ComposersMasaru Tajima
Shinji Ushiroda
PlatformWii
Release
  • JP: September 7, 2010
  • NA: October 18, 2010
  • PAL: November 5, 2010
GenrePuzzle
ModeSingle-player
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Gameplay

Playing as a Keydron, players must rotate the Wii Remote to rotate the Keydron so it will fit in gaps that approach the player. There are multiple difficulty levels, each one changing Keydron to become more complex shapes. Occasionally, crystals appear in gaps in the wall, which will give the player bonus points when collected. Players play for a high score.[1]

Reception

ThruSpace received "mixed or average reviews" according to the review aggregation website Metacritic.[2] Eurogamer's Kristan Reed called the game "relatively simple", but still praised the game's difficulty.[3]

Sequel

ThruSpace received a sequel on the Nintendo 3DS, called Ketzal's Corridors. It follows the same gameplay loop of ThruSpace, but with a more distinct art style.[8]

References

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