Time Masters (game show)
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| Time Masters | |
|---|---|
| Genre | Game show |
| Created by | |
| Directed by | Robert Burton |
| Creative director | Michael Boughen |
| Presented by | Tony Johnston |
| Narrated by |
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| Country of origin | Australia |
| Original language | English |
| No. of seasons | 3 |
| No. of episodes | 195 |
| Production | |
| Executive producers |
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| Producer | Bob Gillow |
| Production locations |
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| Running time | 26 minutes |
| Production company | Southern Star Group |
| Original release | |
| Network | Seven Network |
| Release | 1 April 1996[3] – 1998 |
| Related | |
Time Masters is an Australian children's game show hosted by Tony Johnston from 1996 to 1998 on the Seven Network.[4] Running for three seasons, Tony would meet the two school teams consisting of two players each. The teams then participated in three rounds of games, competing for points. After five days of play, the winning school would take home the major prize, whilst the losing school would take home a runners up prize. In each of the five daily episodes, players won player's prizes, and for Scramble, the fastest player also won a watch. In 1998, the show ended and was replaced with Wipeout a year later, also hosted by Johnston.
Brain Strain
A board of six themed answers were presented at the top of the course alongside numbered buttons. Once Tony asked the player their question, they would have to navigate through a specially designed obstacle course consisting of a Flying Fox, the 'Wobbly Planks' (a two segment walkway moving in opposite directions) and the 'Groove Tube' (a revolving pipe) before hitting the button that corresponded with their answer. There were five questions and six answers in total, meaning that a correct answer would remove it from play and therefore as a possibility to be selected again. There was a two minute time limit, and the total score awarded would depend on how many questions were answered correctly.
Scramble
In Scramble, the object was to retrace a pattern shown on a light up board by stepping on a selected tile from each row. The players were shown the correct pattern three times after Tony had asked the question, and they had 15 seconds to retrace the correct pattern. Once at the top of the board, they had to select the two correct options out of the four possible choices, as these were always two part questions. If the player selected the right answer first, the game would register their next button hit, whereas if they hit either of the decoy answers, the buttons would turn red instead of green and their turn would be over. Each player from one school had two turns, and then the next school players came on for their turns. The player who achieved the fastest time to scale the board correctly and input both right answers won a Lorus watch.
After Scramble, the second team would play Brain Strain.
Superball
Tony would give clues to the answer of a puzzle, and when guessed, the players would have to run to the end of the set to retrieve lettered balls from a chute. The aim was to spell out the usually seven letter answer of the clue with these plastic balls, in the quickest possible time whilst avoiding running back with letters not in the answer. The time limit for the game was one minute.