Tomodachi Life (series)
Video game series by Nintendo
From Wikipedia, the free encyclopedia
Tomodachi Life, known in Japan as Tomodachi Collection,[a] is a series of social simulation video games developed and published by Nintendo. The games feature customizable casts of Mii avatars who populate an island, autonomously forming relationships and requesting help with problems while the player serves as an external observer.
Nintendo EPD (2026)
- Yoshio Sakamoto
- Ryutaro Takahashi
| Tomodachi Life | |
|---|---|
English series wordmark as of 2026 | |
| Genre | Social simulation game |
| Developers | Nintendo SPD (2009–2014) Nintendo EPD (2026) |
| Publisher | Nintendo |
| Creators |
|
| Platforms | |
| First release | Tomodachi Collection June 18, 2009 |
| Latest release | Tomodachi Life: Living the Dream April 16, 2026 |
The series began with the Nintendo DS title Tomodachi Collection (2009). Originally conceptualized in 2005 as a derivative version of the Game Boy Color game Tottoko Hamtaro: Tomodachi Daisakusen Dechu (2000), the title's development stalled when its preliminary character-creation system was adopted for the Wii console to create the Miis. The game released solely in Japan.
The series would make its international debut with the release of Tomodachi Life (2013) on the Nintendo 3DS. Nintendo spent a year localizing the game for Western markets, adapting regional dialogue, cultural imagery, and currency to suit European and North American audiences. Ahead of the game's worldwide release, an online controversy emerged regarding the inability of Miis to enter same-sex relationships. Nintendo ultimately apologized for this absence, and pledged to add more inclusive customization for Miis if they chose to make a sequel.
Said sequel entered production in 2017, and was released in 2026 as Tomodachi Life: Living the Dream (2026), for the Nintendo Switch. Among other customization additions, players are given the choice to alter their Miis' romantic preferences, including the ability for Miis to enter same-sex relationships; addressing the aforementioned controversy. Living the Dream also allows players to make user-generated content in an effort to heighten its replay value. However, on launch, its lack of online functionality, particularly screenshot and Mii sharing, was met with criticism.
Between the releases of Life and Living the Dream, three other Mii-centric titles released that included simulation elements. These included the social network Miitomo on smartphones, and the role-playing game Miitopia (both 2016) on the 3DS; the latter title received a remaster on the Switch in 2021. The Tomodachi Life series has collectively sold 18.49 million copies worldwide as of June 30, 2026. The series has received praise from critics for its eccentric comedy and presentation, while opinions towards its core gameplay have been more mixed. Tomodachi Life on the 3DS amassed a cult following among players in the years following its release.
Common gameplay elements

Tomodachi Life is a social simulation series that has the player monitor the lives of customizable Mii avatars living on a remote island, solving problems and watching relationships form.[1][2] The player can create Miis from scratch using a built-in Mii Maker. The series' Mii Maker features exclusive options for manipulating the Miis' personalities and the sounds of their text-to-speech voices.[3][4][5] The player can also import existing Miis from elsewhere through a variety of methods that differ between installments. In Collection, players transfer Miis from a Wii to a DS, or between nearby DS consoles via local wireless connectivity.[6] In Life, the player is given the option to import Miis from the 3DS' Mii Maker or scan a specialized QR code attached to a pre-constructed Mii.[7] In Living the Dream, Miis can be imported from the console's Mii Maker and can be shared between users locally; online sharing is not supported.[5]
Once created, the Miis will begin to autonomously interact with their peers, resulting in friendships and sporadic conflict.[8] Miis can also harbor romantic feelings for one another, which can progress into formal dating and eventual marriage. In Life and Living the Dream, married Miis can have children.[9][10] The games' interactivity occurs when the Miis randomly notify the player of certain problems they have. Issues range from requests for food or clothing to relationship guidance and invitations to compete in short minigames. Fulfilling a request grants experience points toward a Mii's happiness level; leveling up prompts the player to award the Mii a gift. Gifts range from items to specialized quirks that alter their behavior.[4][11]
With no clear end condition, the player's primary objective is to add Miis and continuously maintain their happiness.[12][13] As Miis are gradually added to the island, numerous venues throughout the island are unlocked. These include vendors selling goods such as food and clothing, as well as recreational spots that Miis can visit in their own time.[13][14]
Games
| 2009 | Tomodachi Collection |
|---|---|
| 2010 | |
| 2011 | |
| 2012 | |
| 2013 | Tomodachi Life |
| 2014 | |
| 2015 | |
| 2016 | Miitomo |
| Miitopia (original) | |
| 2017 | |
| 2018 | |
| 2019 | |
| 2020 | |
| 2021 | Miitopia (remake) |
| 2022 | |
| 2023 | |
| 2024 | |
| 2025 | |
| 2026 | Tomodachi Life: Living the Dream |
Main installments
Tomodachi Collection (2009)
Tomodachi Collection[b] is a social simulation game released for the Nintendo DS in 2009, solely in Japan. It features a customizable cast of Mii characters, all of whom residing in an apartment complex, which regularly form relationships and ask for player assistance on particular issues.[15][16]
Tomodachi Life (2013)
Tomodachi Life, known in Japan as Tomodachi Collection: New Life,[c] is a social simulation game released for the Nintendo 3DS in 2013 in Japan and 2014 worldwide.[17]
Like its predecessor, Life situates the Miis in an apartment on an island as they randomly request help with problems.[18] The Japanese version of the game features an exclusive mechanic whereby players can import existing Miis from Collection using a dedicated Nintendo eShop application.[19] One feature introduced in Life is the ability for married Miis to have children. When grown, children can be moved to an apartment unit or sent off to other players' islands by way of the 3DS' StreetPass mechanic,[20] which allows nearby 3DS owners to wirelessly exchange data.[21]
Tomodachi Life: Living the Dream (2026)
Tomodachi Life: Living the Dream, known in Japan as Tomodachi Collection: Exciting Life,[d] is a social simulation game released for the Nintendo Switch in 2026, over a decade following the release of Tomodachi Life.[2]
Unlike previous entries, Miis are given full autonomy to wander about the island and are not confined to an apartment.[5] The island itself can also be expanded and decorated using furnishings unlockable by spending "wishes" accumulated through "warm fuzzies", the latter of which are themselves obtained by solving Mii ponderings.[11] Living the Dream is the first entry in the series to permit same-sex relationships, the player able to manually select a Mii's dating preferences.[22] The game adds further customization options for hair, ears, facial features, and "face paint", in addition to an increased focus on user-generated content.[11][23][24]
Related games
Miitomo (2016)
Miitomo[e] was a social networking mobile application released for iOS and Android in 2016. The app had players create personalized Miis, customizable with personalities, voices, and clothing in a similar manner to Tomodachi Life, and respond to a variety of pre-made questions. Their answers could then be shared between friends.[25][26]
Miitopia (2016)
Miitopia[f] is a role-playing game released for the 3DS in 2016 in Japan and 2017 worldwide.[27] An enhanced remake for the Switch was released in 2021.[28] The game, set in the eponymous land of Miitopia, features a party of user-made Mii characters who must defeat monsters led by the villainous Dark Lord, responsible for stealing the faces of Miitopia's citizens.[29] In the 3DS version, players are allowed to import existing Miis from Tomodachi Life.[30]
Miitopia uses a turn-based combat system where only the player's central Mii is directly controlled; all other party members fight autonomously. Similar to Tomodachi Life, Miis form interpersonal relationships that affect gameplay. Between combat encounters, inns are visited where the Miis rest. If the player places two Miis in the same room, or dispatches them on an outing, their numeric relationship level increases, which generates perks usable in fights. Miis can alternatively bicker and fight amongst eachother, which conversely worsens the party's combat statistics.[27][30][31]
Development and history
2005–2006: Early conception and birth of the Miis

The first entry in the series, Tomodachi Collection, was conceived in October 2005 by a small team of junior Nintendo employees[32] at Nintendo SPD.[33][34] Producer Yoshio Sakamoto recounted that several female staff requested that a derivative version of the fortune-telling Game Boy Color game Tottoko Hamtaro: Tomodachi Daisakusen Dechu (2000) geared to adult women be made. The team chose to develop a Nintendo DS title tentatively known as Otona no Onna no Uranai Techō (大人のオンナの占い手帳, lit. 'Women's Fortune Telling Pocket Notebook'), also inspired by fortune-telling.[35] Initially limited to textual information like names and birthdays, the prototype soon integrated a three-dimensional character-creation system. This system had players manipulate the positions and sizes of selected facial elements to create caricatures of real-world people. Proud of the prototype, Sakamoto demonstrated it to President of Nintendo Satoru Iwata early in 2006.[33][35][36]
At the same time, Shigeru Miyamoto was working on the then-upcoming Wii system with a separate team. He had previously sought the inclusion of character-creation mechanics in games for a decade but encountered design limitations and repeat colleague pushback. Iwata relayed the prototype to Miyamoto, upon which the latter, seeing promise in the concept, petitioned for it to be reworked as pack-in-software for the Wii. Despite initial reluctance from the Wii team, developers eventually agreed to rework the creator's avatars into the Miis.[34][35][36]
Development on Otona no Onna no Uranai Techō stalled following its team's internal reassignment to implement the Miis onto the Wii until the console's release in December 2006.[33][34]
2007–2013: Change in vision towards social simulation

While the Miis were being added to the Wii, Otona no Onna no Uranai Techō's director Ryutaro Takahashi reinvisioned the game as a social simulation title appealing to all ages and genders, as the DS had already attained popularity with women. Production formally restarted in April 2007 under the name Tomodachi Collection. The team's relative inexperience and Sakamoto's simultaneous development of Metroid: Other M (2010) extended production beyond initial projections.[33][34] Following the game's release in Japan, localization for Western regions was considered but ultimately rejected because the voice synthesis program used for the Miis was unable to replicate the complexities of English phonemes.[32] Sakamoto remained interested in the concept and stated that localization could be revisited whenever more powerful hardware came along.[37]
Much of Collection's staff would return to develop a direct sequel for the Nintendo 3DS, dubbed Tomodachi Collection: New Life. Director Eisaku Nakae commented that New Life's production was approached in a more grounded and focused manner than its predecessor. Art designer Mai Okamoto sought a "next-generation" visual aesthetic for New Life but insisted on retaining the original's robotic text-to-speech voices, viewing them as integral to the series' identity. Okamoto also worked closely with programmers Masanori Nakagawa and Nakae to pen the game's surreal situational comedy. The development team wanted to inject an atmopshere of "familial love" to the game. They hoped the title would inspire players to view their real-world connections with friends and family in a more positive light through the Miis.[20]
2014–2016: Localization, same-sex relationship controversy, and other Mii-centric titles
Unlike with Collection, Nintendo took efforts to localize New Life to global markets, the entire process taking over a year. This localized version of New Life would release under the name Tomodachi Life. Bill Trinen, the company's senior director of product marketing, remarked that a primary focus of localization was to elevate the game's appeal to other regions without sacrificing its core gameplay.[38][39] Other tweaks included replacing Miis' body gestures with those found in other countries, translating local currencies, and reviewing translated dialogue to ensure it felt natural to foreign speakers.[40] The Japanese word "tomodachi"—literally meaning "friend"—was retained in the game's overseas name to elicit intrigue and make the game distinct.[38]
Ahead of the game's international release in 2014, controversy arose online regarding the inability for two Miis of the same gender to have romantic relationships. A rumor that a bug making same-sex relationships feasible was patched in the Japanese release was refuted by Nintendo. Trinen commented that the confusion likely stemmed from the patch being released while Japanese players shared images of attempts to circumvent the lack of same-sex relationships by assigning Miis one sex but giving them the appearance of the opposite sex.[41][42] The company would formally address the controversy by stating it would not instate same-sex relationships after the fact as they "never intended to make any form of social commentary with the launch of Tomodachi Life."[43] The comment elicited backlash from LGBTQ players, following which Nintendo apologized. They pledged that were they to release a third installment in the series, they would strive to make its gameplay more inclusive.[44]
Following the release of Tomodachi Life, two other Mii-centric titles with similar simulation elements released globally. The first was Miitomo, a smartphone application released throughout 2016 on iOS and Android devices,[45][46] produced by key members of Tomodachi Life's development team.[47] The second Mii-centric title was Miitopia, a turn-based role-playing game developed by Nintendo EPD[48] that was released for the 3DS in 2016 in Japan and 2017 worldwide.[30]
2017–present: Development on a Tomodachi Life sequel
Development on a direct sequel to Tomodachi Life for the Nintendo Switch began in 2017, shortly after work concluded on Miitomo. It was produced under the supervision of returning developers Takahashi and Sakamoto, now of Nintendo EPD. The two were inspired to create a sequel due to the 3DS' technical limitations that held back the previous game's scale. They worked under a focus on user-generated content (UGC) to compensate for what Takahashi thought were previous entries' lack of long-term replayability. Living the Dream's art direction was described as "a simple, anime-inspired toon-style", which developers felt matched the series' quirky tone; attempts to make the Miis more realistic were deemed unsatisfactory. The game's additional customization options for physical appearances, dating preferences, and gender were implemented to better allow players to create any individual they desired.[49]
Miitomo's servers were taken offline on May 9, 2018,[50] while an enhanced port of Miitopia for the Switch developed by Grezzo[51] was released in 2021.[52] The sequel was announced as Tomodachi Life: Living the Dream on March 27, 2025,[53] and was fully released on April 16, 2026.[54]
Reception and legacy
Reviews
| Game | Year | Units sold (in millions) |
Metacritic |
|---|---|---|---|
| Tomodachi Collection | 2009 | 3.2[55] | — |
| Tomodachi Life | 2013 | 6.72[56] | 71/100[57][g] |
| Tomodachi Life: Living the Dream | 2026 | 8[58] | 78/100[59][h] |
The Tomodachi Life series' gameplay and offbeat presentation have drawn comparisons to fellow social simulation series The Sims,[i] as well as to other Nintendo franchises such as Animal Crossing[1][2][62] and WarioWare.[1][12]
Tomodachi Collection's humor was highly praised by critics as unique, though some felt its lack of a clear objective could cause the game to become monotonous for certain players. Some felt the game's entertainment was most effective when Miis were made in the likenesses of real-world people.[16][63][64] Retrospective commentators similarly appreciated the game's eccentric presentation, variously described as touching,[15] entertaining,[65] and bizarre.[14] The game won two accolades at the 2009 Famitsu Awards and 2010 Japan Game Awards.[66][67]
Tomodachi Life received mixed reviews upon release. Critics hailed the game's quirky humor and tone, some feeling its status as informal crossover, with players incentivized to make Miis of virtually any individual, served to compound its situational comedy.[68][69][70] A lack of user agency and repetitive gameplay was criticized. Some felt its goal of making Miis happy quickly became tiring, and the player's inability to control which Miis could enter romantic relationships having jeopardized its focus on imitating real-world interactions.[12][68][71][72] Its barring of same-gender romance was lamented as needlessly restrictive for player freedom.[j] Tomodachi Life amassed a cult following among players in the years following its release.[k]
Tomodachi Life: Living the Dream received positive reviews for its enhanced customization options and humor. The game's "face paint" feature,[11] expanded relationship mechanics,[5][11][80] and use of custom text fields[3][81] were met with praise for their versatility. Many critics enjoyed Living the Dream's surreal humor[11][81] and likened it to reality television.[11][82][61] Reception towards its gameplay was more lukewarm. Critics felt its core gameplay loop could become repetitive, especially for players unwilling to engage with the UGC tools, arguing that they were necessary to maintain long-term interest.[11][61][83] The game's lack of online functionality, with screenshot and Mii sharing expressely prohibited, received criticism from reviewers.[3][5][81]
Sales
Tomodachi Collection sold 3.2 million copies in Japan by March 31, 2010,[55] making it one of the best-selling DS titles.[84] Tomodachi Life, like its predecessor, was a best-seller in Japan;[85] it also sold well in other regions, amassing 6.72 lifetime sales and becoming one of the highest-selling games for the 3DS.[56] Tomodachi Life: Living the Dream has sold 8 million cumulative copies worldwide as of August 2026, making it the best-selling installment in the series to date.[58]
In other media
Iconography from the Tomodachi Life series has appeared in other Nintendo games. A battle stage themed on the first two games' apartment building was introduced exclusively in Super Smash Bros. for 3DS (2014). If selected, the game would automatically read all Mii data from the player's 3DS console to appear as background characters in the stage.[86] The stage returned as an offering in Super Smash Bros. Ultimate (2018).[87] A "microgame" based on Tomodachi Life on the 3DS appeared in WarioWare Gold (2018).[88]
Several pieces of merchandise for Tomodachi Life: Living the Dream were made available as pre-order bonuses in certain regions. Customers in the UK would be offered a themed magnetic photo frame.[89] Japanese customers were given a variety of items depending on the retailer, including a microfiber cloth as well as stickers and keychains depicting Miis.[90] All three entries have had portions of their soundtrack made available on Nintendo Music; Tomodachi Collection's was released on October 13, 2024,[91] Tomodachi Life's was added on February 3, 2026,[92] and a select number of Tomodachi Life: Living the Dream's songs were included as part of a "special release" on April 16, 2026.[93]
Notes
- トモダチコレクション, Tomodachi Korekushon; also known informally as Tomokore (トモコレ)
- トモダチコレクション, Tomodachi Korekushon
- トモダチコレクション 新生活, Tomodachi Korekushon: Shin Seikatsu
- トモダチコレクション わくわく生活, Tomodachi Korekushon: Waku Waku Seikatsu
- ミートモ, Mītomo
- ミートピア, Mītopia
- Based on 52 reviews
- Based on 97 reviews