Top Gun: Combat Zones
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Titus Interactive Studio (GBA)
Mastiff (GBA)
| Top Gun: Combat Zones | |
|---|---|
North American PlayStation 2 cover art | |
| Developer(s) | Digital Integration (PS2/GameCube) Titus Interactive Studio (GBA) |
| Publisher(s) | Titus Interactive (PS2/GameCube) Mastiff (GBA) |
| Series | Top Gun |
| Platform(s) | |
| Release | |
| Genre(s) | Combat flight simulation |
| Mode(s) | Single-player |
Top Gun: Combat Zones is a combat flight simulation game named after the 1986 film Top Gun. It was developed by British studio Digital Integration[5] and published by Titus Interactive. It was originally released for the PlayStation 2 in 2001, followed by a GameCube version in 2002. Versions were also released for the Game Boy Advance and Microsoft Windows.
Top Gun: Combat Zones is a combat flight simulation game. The game includes the main "Game" mode and the "Quick Start" mode. Game mode features 36 missions played across three eras, set respectively in Vietnam, the Gulf States, and the Arctic Circle. Several training missions take place at San Diego's Miramar base at the beginning of each era before the player moves on to live combat. The player begins with an F-14 Tomcat fighter jet. Seven additional planes are unlocked as the game progresses: F-18 Hornet, F-22 Raptor, F-4 Phantom, X-32, YF-23, Osprey, and Harrier.[6][7][8][9][10][11]
There are various mission objectives, such as destroying a target, providing air support for an evacuation, or escorting allies. Each mission includes a time limit. The player's weapons include bombs, a machine gun, and several types of missiles. A map informs the player of nearby enemies, although it does not specify their altitude. The player can view the game from within the cockpit, or can choose from several exterior perspectives. Points are awarded to the player for actions such as flying close to buildings or performing certain aerial moves. In Quick Start, the player can create a customized mission with selectable settings such as the number of enemies and the playing location. The GameCube version includes "simple" and "expert" controller settings.[6][7][10][8][9][11] The Game Boy Advance version features the same locations as the other versions.[12]
Development and release
In January 1999, Titus Software secured the rights to produce video games based on the 1986 film Top Gun.[13] The game is named after the film but is not directly related.[14][15] Top Gun: Combat Zones was developed by Titus' Digital Integration, and was published by Titus in October 2001, for PlayStation 2 (PS2).[16]
Titus later released a GameCube version of Top Gun: Combat Zones.[17][18] The GameCube version featured improvements over the PS2 version, including enhanced resolution and draw distance, and the addition of new control options.[19][20] The GameCube version was released later in 2002.[21][11][22]
In January 2003, Titus announced that the game would be released on Microsoft Windows.[23] This version was released in Europe in April 2003.[16] In late 2004, Mastiff re-released the game on PS2 and GameCube through a deal with Titus.[24][25] The Game Boy Advance version, developed by Titus, was also published by Mastiff in 2004.[12]