Transylvania (board game)
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Transylvania is a microgame published by Mayfair Games in 1981 that simulates a battle between Transylvanian villagers and the evil forces that surround them.
Victory conditions
Transylvania is a two-player board wargame in which one player controls the villagers, which include peasants, knights, priests and men-at-arms; and the other player controls the vampires and their minions (wolves, skeletons, rats, and bats).
The map is divided into the village, the castle, the surrounding forest, and six areas designated A to F.
Each turn is divided into four phases:[1]
- Build and Score: Each player builds more units if they have the points. New villagers start in the village, new Evil units start in either the castle or the forest. The Good player scores 8 victory points for occupying the village, the Evil player scores 6 points for occupying the castle. Either player can score a point for occupying a lettered area.
- Morning: Villagers can move one space each, or two if they move along the road. Wolves and rats also move one space each. Vampires, skeletons and bats cannot move.
- Afternoon: Villagers, wolves and rats can move again. Vampires, skeletons and bats cannot move.
- Night: Skeletons and bats can move two spaces. Vampires can move unlimited spaces along dotted lines, and must return to the castle at the end of the night phase. Villagers, wolves and rats cannot move.
When combat occurs, the attacker rolls two or three dice, depending on the unit, and must roll a number greater than the defense rating of the unit they are attacking.
The game ends immediately if the Evil player has units in the village at the end of a night phase, or the forces of Good have a unit inside the castle at the end of a morning or afternoon phase. The player who has accumulated the most points at this juncture is the winner.[1]