Troika! (role-playing game)
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![]() Cover of 2nd edition ("Numinous Edition"), 2019 | |
| Designers | Daniel Sell |
|---|---|
| Illustrators | Jeremy Duncan, Dirk Detweiler Leichty, Sam Mameli, Andrew Walter |
| Publishers | Melsonian Arts Council |
| Publication | 2018 |
| Genres | tabletop role-playing game, fantasy |
| Website | www |
Troika! is a science fantasy indie role-playing game with a surreal multiverse setting. It was created by Daniel Sell and published by Melsonian Arts Council in 2018 under a free license, encouraging other indie role-playing game creators to use its rule system to create their own projects.[1][2]
Troika! embraces randomness to produce unexpected player characters adventuring in unexpected settings. Character generation is randomized, with 36 possible backgrounds for characters[1][3] including burglar, necromancer, dwarf, gremlin hunter, demon tracker, rhino-man, paper witch, etc.[4] Many of the backgrounds bestow a special ability. For example, the Befouler of Ponds, who urinates into ponds and drinks stagnant water, is immune to diseases normally associated with stagnant water.[5]
Each player character has three main attributes: Skill, Luck and Stamina. These are respectively the general ability, the fortune and intuition of and the total life points of a character.[5]
Every enemy has six possible reactions to meeting the characters (determined randomly by the gamemaster); for example, goblins may prove to be more gossipy than aggressive.[5]
The combat system also encompasses a certain amount of randomness, which in turn makes combat more lethal: To determine who can act during combat, all players put two chips into a bag, and the gamemaster adds two chips for each monster, as well as one chip that signifies the end of the round. If the "end of round" chip is drawn before a character's chip for several consecutive rounds, the character could die of wounds before getting an opportunity to act."[5]
