Tsushima (game)
From Wikipedia, the free encyclopedia
Tsushima is a board wargame published by Game Designers' Workshop (GDW) in 1975 that simulates naval battles during the Russo-Japanese War of 1904-1905. Tsushima was part of a two-game collection titled The Russo-Japanese War. The second game in the box was Port Arthur, which covered the land combat during the war. The two games could either be played separately, or combined into one master game.
The expanding geographical interests of Russia and Japan collided in the late 19th century, and resulted in a formal declaration of war in 1904. In 1904 and 1905, the opposing forces engaged in both land and sea combat in which Japanese forces proved they were the equal and often superior to the European forces.[1]
Description
Tsushima is a two-player game in which one player controls Russian naval forces and the other player controls Japanese naval forces.[2]
Components
- 22" x 28* paper hex grid map scaled at 102 nautical miles (190 km) per hex[3]
- 176 die-cut counters
- rule book
Gameplay
Each turn has six phases:[4]
- Japanese Movement Phase
- Japanese Spotting and Combat Phase
- Russian Movement Phase
- Russian Spotting and Combat Phase
- Joint Terminal Phase
This completes one game turn, which represents one month of game time.
When opposing naval forces enter the same hex, they must search for each other. If they find each other, counters are transferred to a tactical battle board and placed in parallel lines. Only one ship can fire at an enemy ship — if one force has more ships than the other, the owning player must decide which ships fire and which ships remain idle.[4]
Scenarios
The game offers one long (23 turn) historical scenario, as well as four short scenarios:[5]
- "The Battle of Port Arthur"
- "The Destruction of the Variag at Chemulpo"
- "The Battle of Round Island"
- "The Battle of Tsushima"
Victory conditions
- Campaign game: Victory is determined by both "Control of the Sea" and the amount of damage inflicted on the opposing forces.
- Short scenarios: Victory conditions vary according to the scenario.
Publication history
In 1976, GDW published The Russo-Japanese War, a two-game collection of Tsushima (naval combat) and Port Arthur (land combat). Both were designed by Marc Miller, and featured the artwork of Rich Banner.[3]
Following the demise of SPI, Hobby Japan acquired the rights to The Russo-Japanese War and printed a Japanese-language version in Command #55 (March–April 2004).[3]