UFO: A Day in the Life

1999 video game From Wikipedia, the free encyclopedia

UFO: A Day in the Life is an adventure puzzle game developed by Love-de-Lic and published by ASCII Entertainment for the PlayStation exclusively in Japan.

Quick facts Developer, Publisher ...
UFO: A Day in the Life
DeveloperLove-de-Lic
PublisherASCII Entertainment
DesignerTaro Kudou
ArtistKazuyuki Kurashima
ComposerHirofumi Taniguchi
PlatformPlayStation
Release
  • JP: June 24, 1999
GenresAdventure, puzzle
ModeSingle-player
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Hamster announced the game to be re-released under the Console Archives label for Nintendo Switch 2 and PlayStation 5 at an unspecified date.[1]

Gameplay

UFO: A Day in the Life puts the player in the role of attempting to save a group of 50 fellow aliens who have been stranded on Earth after crashing into an apartment building.[2] However, due to the effects of electromagnetic waves and chlorofluorocarbon gas flying around, the aliens are invisible, and the player is unable to actually see the alien they are trying to rescue. To this effect, the player must use a device called "Cosmo Scanner," a kind of camera, to reveal the creatures.[2]

Once a certain number of photographs have been taken (or the time runs out), the player character returns to the ship to develop the pictures. This is done by giving the negatives to a giant floating head called "Mother." As more aliens are rescued, more areas open up and different times of day are available for exploration.[3]

Development

UFO: A Day in the Life was designed primarily by Taro Kudou.[3] The game was announced and shown at the Tokyo Game Show in 1999.[4] The game's music was composed by Love-de-Lic's internal sound team The Thelonious Monkeys, comprising Hirofumi Taniguchi and Masanori Adachi.[5]

Release

The soundtrack was released as the UFO: A Day in the Life Original Sound Tracks on a single 23-track disc, published by Sunday Records.[citation needed]

Reception

Famitsu gave the game a score of 29 out of 40.[6]

References

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