ULTRAY2000

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ULTRAY2000 is a concept chip for 3D graphics processing designed by Digital Media Professionals Inc. (DMP), a Japanese GPU design company. It was used for real-time 3D graphics.[1] It was produced in 0.13 μm TSMC manufacturing process and contained more than 100 million CMOS transistors, with GPU core clock running at 200 MHz and its integrated memory controller having support for DDR-400 memory. DMP announced ULTRAY2000 concept chip on July 21, 2005, and its first exhibition was at SIGGRAPH 2005. The first sample shipments were scheduled for the fall of 2005. ULTRAY2000 adopted a design where a fixed graphics pipeline architecture coexists with an advanced instruction programmable core.[2]

ULTRAY2000 features proprietary modelled algorithms for generating physical light reflection and shadow properties for various materials embedded on the visual processor chip as hardware specific features (“MAESTRO” technology). This feature gave the chip ability to process real-life looking 3D graphics at high resolution in real time.

It was succeeded by the PICA200.

DMP “MAESTRO” and “MAESTRO-2G” Technology

References

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