Ubisoft Toronto

Canadian video game developer and Ubisoft studio From Wikipedia, the free encyclopedia

Ubisoft Toronto Inc. is a Canadian video game developer and a studio of Ubisoft based in Toronto. The studio was established under Jade Raymond in September 2010. Games developed by Ubisoft Toronto include Tom Clancy's Splinter Cell: Blacklist, Far Cry 5, Starlink: Battle for Atlas, Far Cry 6, and Watch Dogs Legion.

Company typeSubsidiary
IndustryVideo games
FoundedSeptember 2010; 15 years ago (2010-09)
Founder
Quick facts Company type, Industry ...
Ubisoft Toronto Inc.
Company typeSubsidiary
IndustryVideo games
FoundedSeptember 2010; 15 years ago (2010-09)
Founder
Headquarters,
Canada
Key people
Darryl Long (managing director)
Number of employees
600 (2017)
ParentUbisoft
Websitetoronto.ubisoft.com
Close

History

Ubisoft announced in July 2009 that it was establishing a Toronto-based development studio. Yannis Mallat, the chief executive officer (CEO) of Ubisoft Montreal, was to become Ubisoft Toronto's CEO, while the government of Ontario was to invest CA$263 million over a course of 10 years to create up to 800 jobs.[1][2] Unlike other Ubisoft studios, Ubisoft Toronto was immediately allowed to lead development of its games, whereas others start by only supporting larger studios like Ubisoft Montreal, though Ubisoft Toronto also served to support Montreal as part of its initial role as a sister studio.[3][4][5]

By September 2009, Jade Raymond was put in charge of establishing the studio.[2] Most of the studio's staff in its development phase, including Raymond, transferred to the new location from Ubisoft Montreal.[3] Key hires included producer Alexandre Parizeau and creative director Maxime Béland, who were brought on for the production of a new game in the Tom Clancy's Splinter Cell series, and were considered co-founders of the studio alongside Raymond.[6][7] A second, smaller development team for an undisclosed project was headed up by Lesley Phord-Toy, and Rima Brek was put in charge of the studio's internal Technology Group.[6][8] By May 2010, Ubisoft Toronto had received more than 2,000 job applications.[7]

Ubisoft Toronto's offices were established from a former General Electric building in the Junction Triangle neighborhood of Toronto.[5][3] Ubisoft Toronto began operating in late 2009 and formally opened in September 2010.[9][10]

By March 2012, Ubisoft Toronto had grown to 200 people, and to 300 by September 2013.[9][10] By the latter, the studio had received 30,000 applications and given 1,800 job interviews.[10] In September 2012, Ubisoft Toronto received an internal performance capture studio.[11] The studio's debut project, Tom Clancy's Splinter Cell: Blacklist, was released in August 2013 to critical success.[4][10] Raymond left the studio and was succeeded as general manager by Parizeau.[12] By July 2015, Ubisoft Toronto was developing an original intellectual property (IP).[13] This game was later revealed to be Starlink: Battle for Atlas, an action-adventure game with optional toys-to-life integration.[14] The game was released in 2018 as the studio's first own IP.[15] As of July 2017, Ubisoft Toronto has 600 staff members.[16]

Near the end of June 2020 and into July 2020, a wave of accusations related to the MeToo movement swept through the video game industry, including several directed at some Ubisoft employees. Over one hundred employees of Ubisoft Toronto wrote to Parizeau in late June to report concerns related to sexual misconduct and the lack of action taken by management and human resources in response to their prior reports. Ubisoft announced it had investigated these reports, and in the case of Ubisoft Toronto, had requested studio co-founder Maxime Béland resign from the company. Speaking to Kotaku, some of these employees stated that there were still additional problems at the studio that went beyond Béland and they were still seeking signs of larger change from the studio and Ubisoft as a whole.[5] Parizeau left the company in February 2021 and was replaced by Istvan Tajnay, who had previously been the managing director for Ubisoft Berlin.[17]

In December 2021, it was announced that the studio was developing a remake of Tom Clancy's Splinter Cell (2002); reports on the project appeared earlier in October.[18] After 2 years, Tajnay left the company in July of 2023 and was replaced by Darryl Long, who had previously been the managing director for Ubisoft Winnipeg and Ubisoft Singapore.[19]

In June 2024, it was announced that Ubisoft Toronto would assist Ubisoft Montreal in the development of the Prince of Persia: The Sands of Time remake.[20] Later that month, 33 employees were let go as part of a "targeted realignment to ensure it can deliver on its ambitious roadmap."[21] The studio laid off 40 employees in February 2026.[22]

NEXT Competition

Ubisoft Toronto NEXT (Formerly Ubisoft Toronto NXT Showcase) is an annual competition held by Ubisoft Toronto, aimed towards post secondary students and recent graduates.[23] The competition covers various job families and tasks students to complete a relevant submission that uses essential skills for the role, with the winner of each category being given an internship. As of the 2025 competition, 95 students have won internships at the studio.[23][24][25]

More information Year, Category ...
List of Past NEXT Winners
Year Category Winner School Ref.
2018 Model Art Armand Mech Sheridan College [26]
2018 Concept Art Dhenzel Obeng Max The Mutt College [26]
2018 Animation Duke Alphonse Sanchez Durham College [26]
2018 Programming Wesley Ducharme Niagara College [26]
2019 Animation Jacob LaFortune George Brown College [27]
2019 Concept Art Damir Musken Fanshawe College [27]
2019 Level Design Nathan Powless-Lynes Sheridan College [27]
2019 Modelling Dylan James Abernethy Durham College [27]
2019 Programming Jack Snopek McMaster University [27]
2019 User Interface Kogulan Sivaneshan University of Toronto [27]
2020 3D Art Dong-Hoon Choi Centennial College [28]
2020 Animation Bruno Sampaio Leme Dias George Brown College [28]
2020 Concept Art David Mattiacci Toronto Film School [28]
2020 Level Design Sukhraj Johal Sheridan College [28]
2020 Programming Jacob Pratley Ontario Tech University [28]
2020 Technical Art Mohamad Salame Durham College [28]
2020 User Interface Shane Saxton Niagara College [28]
2021 3D Art Maria Kniazieva Centennial College [29]
2021 Concept Art Sergi Iranzo Max The Mutt College [29]
2021 Technical Art Jessica Le Ontario Tech University [29]
2021 Cinematic Animation Yourim Kim Centennial College [29]
2021 Gameplay Animation Lavio Ribeiro Fidelis Neto Mohawk College [29]
2021 Level Design David De La Peña Frigolet Sheridan College [29]
2021 Programming Rob Savaglio Ontario Tech University [29]
2022 3D Art Ryan Honey Durham College [30]
2022 Animation Yuxing Wang Sheridan College [30]
2022 Programming Victor Shi Western University [30]
2022 Level Design Camila Kukulski Sheridan College [30]
2022 Technical Art Yuan Chen Western University [30]
2022 Concept Art Jackson Kachun So George Brown College [30]
2023 3D Art Melissa Friesen Durham College [23]
2023 Animation Xiangyu Chen Sheridan College [23]
2023 Concept Art Abhishek Arabind Das George Brown College [23]
2023 Game Design Junsu Jang Sheridan College [23]
2023 Level Design Ken Stevens Sheridan College [23]
2023 Programming Bijia Zhao Toronto Metropolitan University [23]
2023 UX Design Jay Lee University of Waterloo [23]
2024 3D Art Yueran (Cassandra) Zhou Sheridan College [24]
2024 Animation Jonathan Chen Sheridan College [24]
2024 Concept Art Qiushi Jin Sheridan College [24]
2024 Game Design Tiago Massochin Sheridan College [24]
2024 Level Design Chris Russell Shantz Sheridan College [24]
2024 Programming Shaelynn Keiko Curran University of Toronto [24]
2024 Technical Art Jiahui Hu York University [24]
2025 3D Art Anya Ng-Chee Centennial College [25]
2025 Animation Daylan Belsey Durham College [25]
2025 Concept Art Gabriel Fuentes George Brown College [25]
2025 Event Scripting Yun Yin (Joyce) Lin Sheridan College [25]
2025 Level Design Calvin Ip Sheridan College [25]
2025 Programming Ramy Zhang University of Toronto [25]
2025 Technical Animation Marcus Angelo Santos Carleton University [25]
2025 Technical Art Alexandro Di Nunzio York University [25]
2025 VFX Reyhan Ismail York University [25]
Close

Games developed

Lead developer

More information Year, Title ...
Year Title Platform(s) Notes Ref.
2013 Tom Clancy's Splinter Cell: Blacklist PlayStation 3, Wii U, Windows, Xbox 360 N/a [4]
2018 Far Cry 5 PlayStation 4, Stadia, Windows, Xbox One Developed in collaboration with Ubisoft Montreal [31]
Starlink: Battle for Atlas Nintendo Switch, PlayStation 4, Windows, Xbox One N/a [14]
2020 Watch Dogs: Legion PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One, Xbox Series X/S Also developed the expansion pack Bloodline (2021) [32][33]
2021 Far Cry 6 Also developed the expansion pack Lost Between Worlds (2022) [34][35]
TBA Tom Clancy's Splinter Cell: Remake TBA A remake of the 2002 video game of the same name [18]
Close

Supportive development

More information Year, Title ...
Year Title Platform(s) Notes Ref.
2014 Assassin's Creed Unity PlayStation 4, Stadia, Windows, Xbox One Supportive development for Ubisoft Montreal [36]
Far Cry 4 PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One [37]
2016 Far Cry Primal PlayStation 4, Stadia, Windows, Xbox One [38]
Watch Dogs 2 [39]
2017 For Honor PlayStation 4, Windows, Xbox One [40]
2022 Mario + Rabbids Sparks of Hope Nintendo Switch Supportive development for Ubisoft Milan and Ubisoft Paris [41]
2023 The Crew Motorfest PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S Supportive development for Ubisoft Ivory Tower [42]
Avatar: Frontiers of Pandora PlayStation 5, Windows, Xbox Series X/S Supportive development for Massive Entertainment [39]
2024 XDefiant Supportive development for Ubisoft San Francisco [43]
Star Wars Outlaws Supportive development for Massive Entertainment [44]
Close

References

Related Articles

Wikiwand AI