Urban Myth Dissolution Center

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Urban Myth Dissolution Center
DeveloperHakababunko
PublisherShueisha Games
EngineUnity
PlatformsNintendo Switch, PlayStation 5, Windows
Release
  • February 13, 2025
GenreAdventure
ModeSingle-player

Urban Myth Dissolution Center[a] is a 2025 adventure video game. In the game, the player controls Azami, who has the ability to see ghosts. She seeks someone who can cure her of this, and goes to the Urban Myth Dissolution Center. There she learns that these visions are actually clairvoyance, which allows her to see traces of past events. She then begins to work with the Center to user her powers to solve mysteries.[1]

The game was developed by Hakababunko team, who previously had difficulty during production on their previous game Wakaidō shin no jikenbo[b] (2020). To avoid this, they focused on developing a title would specific guidelines to help with project development.

Following the games release on February 13, 2025 for the Nintendo Switch, PlayStation 5 and via Steam, the game sold over 300,000 units, an amount that was strong amount for a Japanese indie game. Based on 19 reviews, the game was described as receiving "generally favorable reviews" from Metacritic.[2]

Urban Myth Dissolution Center was made in Japan by the development team Hakababunko.[3] Prior to developing Urban Myth Dissolution Center, the team had worked on the game Wakaidō shin no jikenbo (2020) which began development in 2018. While working on the this earlier title, they felt development had not gone well. To avoid the mistakes made on the previous game, the team began development on Urban Myth Dissolution Center with new guidelines. These involved the team preparing limits, meeting deadlines, and when something happens, they should continue development with the idea of that what they had was still okay enough.[4]

The game was developed with the Unity game engine using their Adventure Creator to alleviate bug testing. They found that the Adventure Creator add-on to the program to be too limited to make an interesting game, and created the SNS mode in the game which was unique. This led to further testing for bugs and missed deadlines. They said that their guideline still reduced the psychological stress of game development despite missing the initially set deadlines.[4]

Huff Huff Oden, the graphic designer for the game said that these restrictions led to a pixel art style for the game saying that it allowed for both unique visuals and reduce the number of development hours of work. The resolution of the game was also made very low at 240 by 135 pixels, which was a lower resolution than the Nintendo Entertainment System console from the 1980s. Some visual effect and animated scenes were outsourced.[4]

The music in the game was made using the music from Alfred Hitchcock films and the television series Stranger Things as the influences. The game's theme song was also outsourced. The music was changed quickly before release on finding that the Nintendo Switch speakers sounded different due to their smaller size which would change how some music sounded. As a result, all the sounds in the game had to be corrected one month before the release.[4]

Release and reception

Notes

References

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