Veracruz: U.S. Invasion of Mexico 1847

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Veracruz 1847: American Invasion of Mexico
The cover of Strategy & Tactics #63, which contained the pull-out game Veracruz
DesignersRichard Berg
IllustratorsRedmond A. Simonsen
PublishersSimulations Publications Inc.
Publication1977

Veracruz 1847: U.S. Invasion of Mexico is a board wargame published by Simulations Publications Inc. (SPI) in 1977 that simulates the American invasion of Mexico during the Mexican–American War.

The secession of Texas from Mexico in 1845 and American designs on California resulted in a state of war between Mexico and the United States in 1846. In an attempt to bring a quick end to the war, General Winfield Scott landed an army at Veracruz in 1847 and drove inland with the goal of taking Mexico City and forcing the Mexican government to acquiesce to American territorial demands.[1]

Description

Veracruz is a two-player board wargame in which one player controls American forces and the other controls Mexican forces. There is only one scenario, which covers the entire 25-week invasion campaign of Winfield Scott from March–November 1847. Whoever is in control of the major Mexican cities at the end of the 25th turn is the winner.[2]

Gameplay

Veracruz uses a simple "I Go, You Go" alternating system of turns, where the American moves and then attacks, followed by the Mexican player. This completes one game turn, which represents one week.[3]

In recognition that more soldiers died from yellow fever than from battle wounds,[1] a disease check is made by both players every four weeks.[2]

Individual leaders are represented by counters and must be present in order for artillery to fire, and for military units to move in an enemy zone of control.[2]

Keeping armies in supply is an important part of the game, especially for the Americans, who must land supplies at Veracruz, then transport them to American forces along a highway rife with guerilleros.[2]

Morale is also an important consideration, since winning one battle adds impetus to the next battle.[4] As critic Luc Olivier pointed out, "As the Battle National Moral (BNM) goes up and down depending on the battle result, a good victory can bring enough bonuses to guarantee a victory in future battles."[2]

Rules also cover Mexican politics and American short-term volunteers leaving when they reach the end of their enlistment period.[3]

Publication history

Veracruz was designed by Richard Berg, with graphic design by Redmond A. Simonsen, and appeared as a free pull-out game in Issue 63 of SPI's house magazine Strategy & Tactics in 1977. The game was also released for sale as a boxed set, but it failed to find an audience and did not crack SPI's Top Ten Best Selling Games list.[5]

Reception

Other reviews and commentary

References

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