Von Hindenburg in Poland
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| Designers | Anthony Beavers |
|---|---|
| Illustrators | Redmond A. Simonsen |
| Publishers | SPI |
| Publication | 1978 |
| Genres | World War I |
Von Hindenburg in Poland, subtitled "The Warsaw-Lodz Campaign, 1914", is a board wargame published by Simulations Publications Inc. (SPI) in 1978 that simulates the back-and-forth struggle in late 1914 between Russia and the Central Powers in Poland and Silesia during World War I. The game was one of four games included in SPI's The Great War in the East "quadrigame" (four thematically-connected games packaged in one box that use the same set of rules).
In October 1914, Russia invaded the German province of Silesia. To counter this, German general Paul von Hindenburg launched an attack toward Warsaw (Poland was then part of the Russian Empire). The next six weeks saw the two sides surge and retreat, attempting to encircle each other.[1]
Description
Von Hindenburg in Poland is a wargame for two players in which one controls Russian forces, and the other controls the Central Powers forces.
Gameplay
The 17" x 22" hex grid map of eastern Poland is scaled at 8 miles (13 km) per hex. Two hundred die-cut counters represent the various military units in the battle.
The game, which lasts 15 turns, uses the same alternating "I Go, You Go" system that SPI developed for the wargame Tannenberg where one player moves and then fires, followed by the other player. In addition, all units must be supplied and under command in order to move and attack. The game also puts emphasis on tactical capabilities — every unit has a rating that affects all of their actions.[2] One turn represents 48 hours of the battle.[3]
An optional rule allows the Germans to use hidden movement (to simulate faulty Russian intelligence).[4]
Supply
There are three sources of supply: a friendly map corner, a section of friendly railway connected to the rest of the network, or a depot that itself lays out a line that ensures adequate supplies. In addition, to be supplied a unit must also be within a certain number of hexes to the supply source. Units that are not supplied have their movement and strength halved and risk losing half of their soldiers.[3]
Command
Each headquarters (HQ) has a command radius and a command capacity. Any units outside of this radius cannot move; of the units within the radius, the HQ can only move a number of units equal to its command capacity.[3]
Victory conditions
Both players receive Victory Points for destroying enemy units, and for occupying various towns and cities. The player with the most Victory Points at the end of the game is the winner.