Vor Rukoth
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| Rules required | Dungeons & Dragons 4th edition |
|---|---|
| Campaign setting | Nentir Vale |
| Authors | Greg Bilsland |
| First published | July 20, 2010 |
| ISBN | 978-0-7869-5549-7 |
Vor Rukoth: An Ancient Ruins Adventure Site is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
The fortress ruin of Vor Rukoth was once "a stronghold of the tiefling empire of Bael Turath" that "has fallen into ruin and become a haven for monsters".[1] It is set in Nentir Vale but was also designed to fit into pre-existing homebrew campaign settings. Vor Rukoth contains "a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map".[1]
Shannon Appelcline, author of Designers & Dragons, wrote that "besides detailing the geography of the city, Vor Rukoth also introduces several NPC factions. The idea of factions dates back to the d20 Modern line (2002-2006) and was now being well-used in D&D itself. Of course, Vor Rukoth also provides more information on tieflings and their ancient empire of Bael Turath. Both the emphasis on the Nentir Vale and on factions would continue right into the upcoming Essentials (2010) line".[2]
