WWE SmackDown vs. Raw 2007

2006 professional wrestling video game From Wikipedia, the free encyclopedia

WWE SmackDown vs. Raw 2007 is a professional wrestling video game developed by Yuke's and published by THQ in 2006. It is the third game under the WWE SmackDown vs Raw name, the eighth game overall in the video game series based on the World Wrestling Entertainment (WWE) professional wrestling promotion, and is the successor to 2005's WWE SmackDown! vs. Raw 2006. The game was released worldwide in November 2006 for PlayStation 2 and Xbox 360, and a month later for PlayStation Portable. The Xbox 360 version was the first game in the series to be published on a seventh-generation video game console. A PlayStation 3 version was also planned as a launch title but was later canceled.

Platforms
Quick facts Developer, Publisher ...
WWE SmackDown vs. Raw 2007
NTSC cover art featuring (clockwise from top left) Rey Mysterio, John Cena, Torrie Wilson, Triple H and Batista[a]
DeveloperYuke's
PublisherTHQ
SeriesSmackDown vs. Raw
Platforms
ReleasePlayStation 2 & Xbox 360
  • EU: November 10, 2006
  • US: November 14, 2006
  • AU: November 16, 2006
  • JP: January 25, 2007
PlayStation Portable
  • NA: December 6, 2006
  • EU: December 15, 2006
  • AU: December 23, 2006
  • JP: February 22, 2007
GenreSports
ModesSingle-player, multiplayer
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New features introduced included an analog control system, interactive hotspots, and fighting within the arena crowd. The game also included several improvements on the previous game's existing match types and modes.

SmackDown vs. Raw 2007 was succeeded by WWE SmackDown vs. Raw 2008 in 2007.

Gameplay

Match gameplay

The game presents a realistic fighting experience with a new analog control grappling system, enabling the player to throw and pick up their opponent anywhere they want, in contrast to previous preset animations.[1] In the new system, grappling moves are now affected by analog control, in contrast to the button-based system from preceding games.[2] Much like the previous game, one can also move around the ring by analog control instead of using the D-pad.[3] An option to switch to the previous control layout is also possible.[4] The chain reversal system has also been improved and now involves grapples as well as strikes.[1]

The Category 1 and Category 2 movesets are determined by weight-class now, so lighter wrestlers have access to martial arts or luchador move-sets, while heavier wrestlers have access to more power moves. In addition, a wrestler can only lift up or hurt with certain strikes, wrestlers one weight class heavier than them or less.

The game features several arenas that WWE held events at in 2005 and 2006. There are also arenas based on each WWE television show.

A lot more interactivity in the arenas is also present such as fighting within the crowd. Signs and objects from the crowd can be used to beat down the opponent. One major feature is the inclusion of environmental "hotspots" such as the ring ropes, steel steps and scaffolding which players can interact with.[1] The PlayStation 2 version however has a restriction on crowd fighting and interaction for specific match types.[5]

The graphics have also improved with each superstar consisting of 20,000 polygons for the Xbox 360 compared to the total of 5,000 from the PlayStation 2 version of the previous game.[6] Sweat from the wrestlers has now been included in the Xbox 360 version of the game.[4][7] The game's audio system has been overhauled and features new sound effects in Dolby 5.1 as well as the inclusion of new crowd chants and grunting from the wrestlers.[8]

Season Mode

WWE SmackDown vs RAW 2007 includes 'season mode', allowing you to step into the shoes of a select group of wrestlers and control them as they navigate storylines. There are unique storylines for both the SmackDown and RAW brands. The game mode features voice acting from WWE talent, both in and out of the ring. Some of these voiced talent include: The Undertaker, Shawn Michaels, Kane, & Kurt Angle[9]

While superstars who are assigned to either the SmackDown or RAW brand are locked to their brand for the beginning of Season Mode, superstars assigned to the 'legend' brand will be able to choose whether to start with the SmackDown or RAW route. Each Season Mode path culminates with a match at WrestleMania.[10]

Season Mode also introduces "trophies". Trophies are earned by winning matches at Pay-Per-View Events, and reward the player by allowing them to purchase legend superstars, championship belts, and attires to use in exhibition mode. Players also are rewarded money (used for purchasing unlockable cosmetics from the in-game shop) for completing matches, with a larger sum of money being awarded in a match resulting in a win.[11]

Create modes

For the Create-A-Superstar mode, singer Lemmy's face is put in the game as a template.

The Create-An-Entrance mode has been improved with a new preview mode. As well as instantaneous previews of the entrances when the player makes a change, one can also specifically set the timing for camera angles, pyrotechnics and other effects. Despite the Xbox 360's hard drive and MP3 capability, the game is unable to recognize any music the player may have saved onto the console's hard drive, unlike previous WWE games for the original Xbox, which allowed players to set custom entrance music.

There is also a Create-A-Stable mode, which allows the player to make a tag-team, alliance, or a stable with up to five members. This also allows the player to come out in the same entrance as their teammates, unlike many other WWE games.

Inspired by John Cena's custom spinner championship belts, the ability to create belts with spinning centerpieces in the returning Create-A-Championship mode is now possible. The player also has the ability to manually spin these belts during an entrance. The championship belts from the previous game are included in this game in addition to created belts. These include the belts used by WWE in 2006: the WWE, World Heavyweight, Intercontinental, United States, World Tag Team, WWE Tag Team, Women's and Cruiserweight championships. Stone Cold Steve Austin's "Smoking Skull" belt and the nWo's version of the WCW World Heavyweight Championship joined Ted DiBiase's Million Dollar Championship and the WWE Hardcore Championship as classic belts that can also be won and defended in the game.[12]

Roster[13]

More information Name, Overall ...
Name Overall Brand
Bam Bam Bigelow 85[14] Legends
Batista 89[15] SmackDown
Big Show 84[16] RAW
Bobby Lashley 87[17] SmackDown
Booker T 87[18] SmackDown
Bret Hart 92[19] Legends
Cactus Jack 91[20] Legends
Candice Michelle 52[21] RAW
Carlito 86[22] RAW
Chavo Guerrero 82[23] RAW
Chris Benoit 90[24] SmackDown
Chris Masters 87[25] RAW
Daivari 81[26] RAW
Dude Love 88[27] Legends
Dusty Rhodes 85[28] Legends
Eddie Guerrero 90[29] Legends
Edge 90[30] RAW
Finlay 85[31] SmackDown
Gregory Helms 82[32] SmackDown
Hardcore Holly 84[33] SmackDown
Hulk Hogan 93[34] Legends
JBL 85[35] SmackDown
Jerry Lawler 84[36] Legends
Jillian Hall 51[37] SmackDown
Jim Neidhart 84[38] Legends
Joey Mercury 82[39] SmackDown
John Cena 90[40] RAW
Johnny Nitro 86[41] SmackDown
Kane 86[42] RAW
Ken Kennedy 84[43] SmackDown
Kid Kash 84[44] SmackDown
Kurt Angle 95[45] RAW
Lance Cade 79[46] RAW
Lita 65[47] RAW
Mankind 91[48] Legends
Mark Henry 82[49] SmackDown
Matt Hardy 84[50] SmackDown
Melina 60[51] SmackDown
Mick Foley 88[52] RAW
Mickie James 65[53] RAW
Mr. Perfect 86[54] Legends
Paul Burchill 82[55] SmackDown
Psicosis 81[56] SmackDown
Randy Orton 88[57] SmackDown
Rey Mysterio 90[58] SmackDown
Ric Flair 87[59] RAW
Rob Van Dam 89[60] RAW
Roddy Piper 89[61] Legends
Shane McMahon 85[62] Legends
Shawn Michaels 91[63] RAW
Shelton Benjamin 87[64] RAW
Snitsky 79[65] RAW
Steve Austin 91[66] Legends
Super Crazy 82[67] SmackDown
Tazz 88[68] Legends
The Boogeyman 85[69] SmackDown
The Great Khali 81[70] SmackDown
The Rock 91[71] Legends
Torrie Wilson 57[72] RAW
Trevor Murdoch 77[73] RAW
Triple H 94[74] RAW
Trish Stratus 69[75] RAW
Umaga 83[76] RAW
Undertaker 89[77] SmackDown
Viscera 79[78] RAW
Vito 81[79] SmackDown
William Regal 82[80] SmackDown
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Release

The official demo for WWE SmackDown vs. Raw 2007 was released on the Xbox Live Marketplace in September 2006, containing a No-DQ match between Triple H and Kane.[81]

Like the previous game, the game was released on the PlayStation 2 and the PlayStation Portable. While the series has traditionally been exclusive to the PlayStation series of consoles, this game was released on Xbox 360 after a series of lackluster wrestling games THQ released on the original Xbox. This is the first time a game in the SmackDown! series is featured in two different console generations. A SteelBook version of the PlayStation 2 release was available exclusively in Australia.[82]

A PlayStation 3 version was also planned but was eventually cancelled. The developers publicly announced that they would rather concentrate their efforts on other game systems. The next installment, SmackDown vs. Raw 2008 was released for the PlayStation 3 and all future WWE games for the following 10 years have been released for the console.[83] However, the PlayStation 2 version can be played on any PlayStation 3 models with PlayStation 2 backwards compatibility support. There was also consideration over releasing the game on the Wii as the game's developers were waiting to learn more about the system,[7] but during a video interview, creative manager Cory Ledesma revealed that there were no plans for it to be released on the Wii.

A special edition version for the Xbox 360 was sold for a limited time at EB Games and GameStop. This version featured the game in an aluminum case along with a bonus disc from The History of the WWE Championship DVD boxset and a copy of The Ultimate WWE Trivia Book.[84]

The Japanese releases of the game was released by then-recently established Japanese branch of THQ, rather than Yuke's themselves, following legal issues relating to Yuke's self-publication of WWE games in Japan. As a result, the Exciting Pro Wrestling subtitle for that region was retired.[85]

Reception

SmackDown vs. Raw 2007 received highly positive reviews upon release. According to video game review aggregator Metacritic, the game received favorable reviews on all platforms.[86][87][88] In Japan, Famitsu gave it a score of one eight and three sevens for the Xbox 360 version,[92] and one five, one seven and two sixes for the PSP version.[91]

The game received praise for presentation and the high amount of content, but was criticized for collision detection issues (such as wrestlers being able to superplex another off an ladder without climbing it, making the Money in the Bank match extremely difficult), and glitches (particularly on the PS2 version for incorrect commentary and ring announcing).[109][110]

The PlayStation 2 version of SmackDown vs. Raw 2007 received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[111] indicating sales of over 300,000 copies in the United Kingdom.[112]

See also

References

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