War in the Ice

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War in the Ice, subtitled "The Battle for the Seventh Continent, 1991-92", is a near-future science fiction board wargame published by Simulations Publications, Inc. (SPI) in 1978 that simulates a war over resources in Antarctica.

War in the Ice is a two-player combat-oriented game in which the US and USSR begin a war over ownership of Antarctica in 1991.[1] There are optional rules for a three-player game — the third player takes the role of the "South American Union" — as well as a science fiction option in which the U.S.-U.S.S.R. war awakes a subterranean alien civilization.[2]

Several scenarios are given in the game. Players use land and air forces, as well as electronic warfare, to try to reach the victory conditions described in the scenario. Because of the harsh weather conditions in Antarctica, developing and holding bases becomes paramount to victory.[2] There are also optional rules for magnetic disruption, naval blockade, sensor-activated mines, aerial sensor emplacement, and political influence.[2]

The game comes with a rulebook that includes eleven pages of designer's notes, a game board and 400 counters.

Publication history

Reception

References

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