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Wikipedia:Articles for deletion/LayaBox

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The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.

The result was keep. Not the strongest consensus. But there being no comments favoring delete beyond the OP's, we are where we are. Ad Orientem (talk) 23:31, 31 August 2026 (UTC)

LayaBox

LayaBox (edit | talk | history | protect | delete | links | watch | logs | views) – (View log | edits since nomination)
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WP:NCORP - The vast majority of sources on this page link to the official website, wikipedia mirrors, self published media posts and broken links. A brief online search only yields primarysources. Additionally a large amount of this article has been written with clear WP:COI. Given the lack of notability and rather egregious COI, I recommend this article for deletion.EdenPilled (talk) 13:02, 16 August 2026 (UTC)

  • Weak keep. Significant coverage's reliability is questionable at worst but still valid. Go D. Usopp (talk) 04:19, 21 August 2026 (UTC)
    Do you have a source regarding the preferred amount of coverage/notability for articles? I’m still fairly new to this all and I would love to understand how I jumped the gun on this.
    Thanks! EdenPilled (talk) 04:23, 21 August 2026 (UTC)
  • Keep per the significant coverage in multiple independent reliable sources.
    1. Xiao, Wei 小微, ed. (2016-01-07). "是寒冬还是风口?2015年HTML5游戏完整产业链报告" [A Bitter Winter or a Golden Opportunity? 2015 Report on the Complete HTML5 Game Industry Chain]. China Daily (in Chinese). Archived from the original on 2016-01-29. Retrieved 2026-08-22.

      The article notes: "Layabox引擎主打APP级性能体验和大型游戏开发支持,从Layabox官网公布的信息来看,Layabox核心的产品为引擎LayaFlash、LayaAir,开放平台LayaOpen、运行器LayaPlayer,其推出的《猎刃2》也是目前行业公认的重度HTML5游戏。其中,LayaFlash引擎支持flash的开发者使用Flash AS3语言直接在Flash Builder、FlashDevelop下开发、调试、发布HTML5游戏,让Flash开发者接近于零成本掌握HTML5的产品开发,目前其HTML5运行器LayaPlayer的移动端安装量覆盖达5亿。"

      From Google Translate: "The Layabox engine focuses on delivering app-level performance and supporting the development of large-scale games. According to information from the official Layabox website, its core products include the LayaFlash and LayaAir engines, the LayaOpen open platform, and the LayaPlayer runtime; the company also released *Lie Ren 2* (Hunter Blade 2), a title widely recognized in the industry as a "hardcore" (complex, high-fidelity) HTML5 game. Notably, the LayaFlash engine enables Flash developers to use the Flash AS3 language to develop, debug, and publish HTML5 games directly within environments like Flash Builder and FlashDevelop, allowing them to master HTML5 product development with virtually zero transition costs. Currently, the LayaPlayer HTML5 runtime has reached an installed base of 500 million on mobile devices."

    2. Ye, Lingzhen 叶玲珍, ed. (2025-08-28). "蓝亚盒子发布LayaIdea 国产3D引擎加速AI产业化应用" [LayaBox Launches LayaIdea: A Domestic 3D Engine Accelerating AI Industrialization and Application]. Securities Times (in Chinese). Archived from the original on 2026-08-22. Retrieved 2026-08-22.

      The article notes: "自2014年成立以来,蓝亚盒子始终专注于拥有自主知识产权的3D引擎研发,其核心产品LayaAir自2016年问世以来,已吸引超过120万开发者使用。该引擎具备“一次开发,多端发布”的特点,覆盖网页、小游戏、手机应用及PC等多平台,广泛应用于游戏、广告营销、教育等场景,成为国产开源3D引擎的重要代表。基于这一技术积累,蓝亚盒子此次推出的LayaIdea定位于面向开发者的AI生产工具。其智能需求分解系统能够将原始、模糊的开发文档转化为结构化的设计文档,进一步拆解为物体列表与依赖关系,并生成详细的单体物体设计说明,包括状态机定义、事件系统、数据流和组件依赖等关键信息,使开发需求变得清晰可执行。"

      From Google Translate: "Since its inception in 2014, LayaBox has focused on developing proprietary 3D engine technology. Its flagship product, LayaAir—launched in 2016—has attracted over 1.2 million developers. Distinguished by its "develop once, deploy everywhere" capability, the engine supports platforms ranging from web browsers and mini-games to mobile apps and PC applications. Widely adopted across sectors such as gaming, advertising, and education, it stands as a prominent example of a domestic open-source 3D engine. Building on this technical foundation, LayaBox has introduced LayaIdea, an AI-powered productivity tool designed for developers. Its intelligent requirements-parsing system transforms raw, ambiguous development documentation into structured design specifications. It further breaks these down into object lists and dependency maps, generating detailed design descriptions for individual objects—including state machine definitions, event systems, data flows, and component dependencies—thereby turning development requirements into clear, actionable tasks."

    3. Chen, Lei 陈磊 (2023-11-13). "告:与LAYABOX深度合作布局AI游戏引擎,战略拼图进一步完善" [Ourpalm (300315) Review: Deep partnership with LAYABOX to deploy AI game engine; strategic puzzle further completed] (in Chinese). Zheshang Securities [zh]. Archived from the original on 2026-08-22. Retrieved 2026-08-22.

      The analyst report notes: "LayaAir专注小程序游戏,有望复制Unity成功之路 Unity早期发展之路竞争对手较多,不仅有“虚幻”这样强大的第三方引擎,同时还有“起源”和“寒霜”等与开发商深度绑定的引擎,但Unity较早地布局移动端,成功享受了2012年后的移动端游戏大爆发红利,市场份额大幅提升,2021年全球市场占有率达49.5%。LayaAir目前已有百万开发者,本身在小程序端已占据一定先机,受认可度较高。例如,近日支付宝小游戏全面开放,支持的引擎便为LayaAir、Cocos和Unity。我们认为,小程序游戏现在正处于发展初期,未来发展空间巨大,和2012年的手游市场十分相似,LayaAir的发展有望复制Unity的成功之路。 LayaAir为底层工具层布局,公司继续完善战略拼图"

      From Google Translate: "LayaAir focuses on mini-program games and is poised to replicate Unity's path to success. In its early stages, Unity faced stiff competition from powerful third-party engines like Unreal, as well as engines deeply integrated with specific developers, such as Source and Frostbite. However, Unity’s early strategic move into the mobile sector allowed it to capitalize on the post-2012 mobile gaming boom; its market share surged, reaching 49.5% globally by 2021. LayaAir currently boasts over a million developers and enjoys strong recognition, having secured an early-mover advantage in the mini-program gaming space. For instance, the recent full launch of Alipay mini-games supports LayaAir, Cocos, and Unity as its primary engines. We believe the mini-program game market is in its infancy with immense growth potential—resembling the mobile game market of 2012—and that LayaAir is well-positioned to emulate Unity's success. LayaAir anchors the tool layer as the company continues to refine its strategic roadmap."

    4. "专访LayaBox谢成鸿:从亏损一亿到到融资一亿" [Exclusive Interview with LayaBox's Xie Chenghong: From a 100-Million-Yuan Loss to Raising 100 Million Yuan in Funding] (in Chinese). Sina Corporation. 2016-07-12. Archived from the original on 2026-08-22. Retrieved 2026-08-22.

      The article notes: "在上个月,HTML5(以下简称H5)游戏引擎开发商LayaBox完成1亿元A轮融资。业界哗然,如果这件事情发生在2015年大家的惊讶可能没有这么大。... 那么这家成立只有两年的引擎公司,这家之前还甚少有人知晓的公司,凭什么A轮就拿到这么多钱?"

      From Google Translate: "Last month, LayaBox—a developer of HTML5 (H5) game engines—secured 100 million yuan in Series A funding. The news caused a stir in the industry; had this happened in 2015, the surprise might not have been quite so great... So, how did this engine company—founded just two years ago and previously little-known—manage to raise such a substantial amount in its Series A round?"

    There is sufficient coverage in reliable sources to allow LayaBox (simplified Chinese: 蓝亚盒子; traditional Chinese: 藍亞盒子) to pass Wikipedia:Notability (organizations and companies)#Primary criteria, which requires "significant coverage in multiple reliable secondary sources that are independent of the subject".

    Cunard (talk) 09:44, 22 August 2026 (UTC)

Relisted to generate a more thorough discussion and clearer consensus.
Relisting comment: The discussion is leaning towards a keep. Relisting for a bit stronger consensus one way or the other.
Please add new comments below this notice. Thanks, Ad Orientem (talk) 03:28, 24 August 2026 (UTC)
The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.

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