XGRA: Extreme-G Racing Association
2003 video game
From Wikipedia, the free encyclopedia
XGRA: Extreme-G Racing Association is a futuristic racing video game and the fourth and final installment in the Extreme-G series, succeeding Extreme-G 3. This game features an expanded selection of tracks, as well as a brand-new weapon system.
| XGRA: Extreme-G Racing Association | |
|---|---|
German PAL cover art | |
| Developer | Acclaim Studios Cheltenham |
| Publisher | Acclaim Entertainment |
| Designer | Christopher Whiteside |
| Platforms | |
| Release | |
| Genre | Racing |
| Modes | Single-player, multiplayer |
Overview

The gameplay is similar to previous titles in the series but includes notable differences. XGRA boasts a diverse array of riders, tracks, and bikes that can accelerate at astonishing speeds, reaching 0 to 300 mph (0 to 483 km/h) in mere seconds. A returning feature is the ability to break the sound barrier: upon reaching 750 mph, all sound effects will cease, except for item collection sounds, other riders' taunts, weapons firing, and in-game music.
In XGRA, players can race for 8 different teams, each with bikes that possess unique advantages and drawbacks, such as Regeneration, Handling, Speed, Acceleration, and Shielding.
Reception
| Publication | Score | ||
|---|---|---|---|
| GameCube | PS2 | Xbox | |
| Edge | N/A | 5/10[7] | N/A |
| Electronic Gaming Monthly | 6.83/10[8] | 6.83/10[8] | 6.83/10[8] |
| Eurogamer | N/A | 5/10[9] | N/A |
| Game Informer | N/A | 5/10[10] | 5/10[11] |
| GamePro | N/A | N/A | 3.5/5[12] |
| GameSpot | 7.2/10[13] | 7.2/10[14] | 7.4/10[15] |
| GameSpy | N/A | 3/5[16] | 3/5[17] |
| GameZone | 7.1/10[18] | 7.6/10[19] | N/A |
| IGN | 7.5/10[20] | 7.5/10[21] | 7.5/10[22] |
| Nintendo Power | 3.2/5[23] | N/A | N/A |
| Official U.S. PlayStation Magazine | N/A | 4.5/5[24] | N/A |
| Official Xbox Magazine (US) | N/A | N/A | 7.8/10[25] |
XGRA: Extreme-G Racing Association received "average" reviews on all platforms according to the review aggregation website Metacritic.[4][5][6]