YesterMorrow
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| YesterMorrow | |
|---|---|
| Developer | Bitmap Galaxy |
| Publisher | Blowfish Studios |
| Director | Peter Jánošík |
| Engine | Unity |
| Platforms | Windows, Switch, PlayStation 4, Xbox One |
| Release | November 5, 2020 |
| Genre | Platform |
| Mode | Single-player |
YesterMorrow is a 2D scrolling platform game developed by Slovak studio Bitmap Galaxy and published by Blowfish Studios for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One on November 5, 2020. Upon its release, the game received generally favorable reviews on PC, PlayStation 4, and Xbox One, but negative reviews for Nintendo Switch due to technical issues.
The player takes control of Yui and has to jump, climb, and run through different environments, beating enemies and, collecting Everlight, a mysterious source of energy that is used for special abilities. Throughout the game, the player unlocks more abilities and can therefore reach new areas in previous locations. Furthermore, the player can talk to NPCs, find animals to pet, and travel to the past or the future at certain points in the game. As the player advances through the story more lore entries are unlocked to learn more about the world and its inhabitants.
Plot
Rui's world has been destroyed and her family kidnapped. In order to save them she has to embark on a journey through the four islands, which include forest, desert, ice, and clockwork environments. On her journey she collects Everlight and fights against the Shadows and other enemies. In order to restore everything to normal, the so-called Conduit has to be fixed. Depending on the overall completion one out of two endings can be unlocked.
Development
The game was developed by Bitmap Galaxy and programmed by Peter Jánošík, Jorge Rosique Contreras, and Lubos Lednar. It was simultaneously released on all platforms by Blowfish Studios on November 5, 2020. Furthermore, it was published in China by Gamera Game and in other Asian countries by ORENDA.[1]
In an interview, the developers cited older Nintendo titles as in inspiration, such as Super Mario and Donkey Kong Country, while other parts were inspired by modern titles such as Celeste, TowerFall, The Messenger, SteamWorld Dig, Hollow Knight, and Timespinner.[2]
The game was written in English and translated into French, German, Spanish, and Russian by the localization group Warlocs. The funding was supported by Slovak Arts Council.