Yogi Bear (video game)
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| Yogi Bear | |
|---|---|
| Developer | Dalali |
| Publisher | Piranha Software |
| Platforms | |
| Release |
|
| Genre | Arcade adventure |
| Mode | Single-player |
Yogi Bear is a 1987 arcade adventure video game developed by British[1] studio Dalali and published by Piranha Software. It was released in Europe for Amstrad CPC, Commodore 64 (C64), and ZX Spectrum.[2][3][4][5] In the game, Yogi Bear sets out to rescue Boo-Boo after he is captured by a hunter. Yogi Bear received praise for its graphics, but criticism for its controls.
Yogi Bear is a side-scrolling arcade adventure that takes place in Jellystone Park. Boo-Boo is captured by a hunter who intends to sell him to a circus, and it is up to Yogi Bear to rescue him.[4][6] Playing as Yogi Bear, the player must travel across Jellystone Park and find Boo-Boo before a time limit runs out, while also avoiding numerous obstacles such as geysers and rivers. Enemies such as snakes, frogs, hunters, and Ranger Smith must also be avoided. Yogi can jump and duck to avoid obstacles, and can also disguise himself as a bush to hide from enemies. Yogi's energy gradually depletes as the game progresses, but it can be regained by eating food located in unaccompanied picnic baskets.[2][7][8][9]
Cave entrances, accessible at certain points in the game, transport the player to random areas of the park. In some cases, the player will be transported closer to Boo-Boo's location after using a cave, while other times the player will be sent further back. Upon finding Boo-Boo, the player must walk across stepping stones in a certain order. Located throughout the game are toffee apples that have been left behind by Boo-Boo. The player has the option of collecting the apples, which will later inform the player of which stones to step upon. However, using cave entrances to skip ahead in the game can result in some apples being passed up.[2][7][8][9][10]