Yuppie Psycho
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| Yuppie Psycho | |
|---|---|
| Developer | Baroque Decay |
| Publisher | Neon Doctrine |
| Director | Francisco Calvelo[1] |
| Designer | Francisco Calvelo[2] |
| Programmer | Maxime Caignart[3] |
| Artist | Francisco Calvelo[1] |
| Writer | Francisco Calvelo[2] |
| Composer | Michael "Garoad" Kelly[4] |
| Platform | |
| Release | April 25, 2019 |
| Genre | Survival horror[5] |
Yuppie Psycho is a 2019 survival horror video game. Developed by Baroque Decay, the game involves Brian Pasternack who is hired at a company and finds himself on task to become a witch hunter, to hunt a witch that has corrupted the company from within.
The game was released to Steam in 2019, and later received an expanded edition on the Switch, Xbox One and PlayStation 4.
The game is about Brian Pasternack, a new employee at one of the world's largest corporations, Sintracorp. Pasternack is concerned it might be a scam but agrees to the job. When arriving, he realizes his job is to become a witch hunter, as a witch has existed within the Sintracorp building for years, corrupting the company from the inside. Pasternack then must uncover the mystery of the witch to stop her reign of terror.[6]
Gameplay
There is no combat system, with only some items found in the game that can be used to stop some enemies if they approach the player.[6]
Production

Yuppie Psycho was developed by Baroque Decay a team from France and Spain.[7][8] Prior to developing Yuppie Psycho, the developer Baroque Decay created the game The Count Lucanor which they said focused on developing the game mechanics first that worked in previous attempts at game, and set ourselves the constrains of working only with them. The group began work on Yuppie Psycho next hoping to make something more ambitious in size and narrative. The group decided to apply what they learned from The Count Lucanor and make a game that had an easy to read title, a more empathetic playable character, and identifiable setting. The group discussed various influences of office setting in the game, The Crowd (1928), The Apartment (1960), Brazil (1985), The Matrix (1999), and for the dark humor of films like Gremlins 2 (1990), Hudsucker Proxy (1994) and Joe Versus the Volcano (1990).[9] The developers made Yuppie Psycho into a horror and comedy themed-game, finding it allowed greater freedom for game design the plots rhythm.[9]
Yuppie Psycho was made from a home-made engine.[9] While developed in Spain and France, the game features a retro pixel art style showcasing an influence of anime and manga styles.[6] Unlike The Count Lucanor which featured remixes of classical music, the game had music from Michael "Garoad" Kelly who reached out to them for their new project from the beginning. Kelly stated he reached out after playing The Count Lucanor, and was excited to create a game with "a musical atmosphere that would flow well with the tonal shifts of the game—the softer tracks having a subtle layer of unease to them that would naturally transition to eerie and horrific."[9]