Yōichi Kotabe
Japanese animator and character designer
From Wikipedia, the free encyclopedia
Yōichi Kotabe (小田部 羊一, Kotabe Yōichi; born September 15, 1936)[3] is a Japanese animator and character designer, best known for his work on classic anime of the 1960s and 1970s, the Super Mario video game series, and the Pokémon franchise in television and film.[1][4] He was an employee at Nintendo for two decades doing illustrations, character designs, and supervision from 1985 to 2007.[5] After that, he began to work as a freelancer for the anime and video game industry, including for Nintendo again.
Yōichi Kotabe | |
|---|---|
Kotabe in 2019 | |
| Born | September 15, 1936 |
| Alma mater | Tokyo University of the Arts |
| Occupations | Animator, character designer |
| Years active | 1959–present |
| Spouse | [1][2] |
Biography
Kotabe became interested in animation after watching the short film Momotarō no Umiwashi as a child. He was fascinated with how the fighter moved in the film. His father, who was an oil painter, also influenced his decision to work as an artist. Kotabe found oil painting to be difficult, so he instead worked in watercolor painting.
In order to continue working with watercolors, he adopted the nihonga, or Japanese-style, of painting, and began studying at the Tokyo University of the Arts in the Japanese-style painting department. While attending, he was impressed by the film The Tale of the White Serpent and the animator Yasuji Mori,[6][7] and immediately applied to work at Toei Animation.
His first project there was The Great Adventure of Horus, Prince of the Sun where he met Hayao Miyazaki and Isao Takahata. He left Toei amid a labor dispute[8] along with Miyazaki and Takahata in order to work at A Pro, where they began work on an adaptation of Pippi Longstocking. The project was eventually canceled, and work began on the two-film series Panda! Go, Panda!.
Kotabe then worked as character designer on two anime television series from Nippon Animation: Heidi, Girl of the Alps, and 3000 Leagues in Search of Mother, with Miyazaki working on scene design and layout and Takahata working as series director and storyboard artist.
In 1985, he was scouted by Nintendo and assumed the position of game development advisor, where he created package illustrations for Super Mario Bros., which was his introduction to video games. He continued working as a character designer and illustrator on the Super Mario series, contributing to the design of Yoshi by drawing inspiration from a chameleon sticking out its tongue, which was adapted into Yoshi's character. He would also work on games in The Legend of Zelda and Pokémon franchises. His work on the Kuru Kuru Kururin series was his last role as a character designer at Nintendo. He left the company in 2007, although he had originally only intended to stay at the company for one or two years at most.[9][10]
Works
Film and television
| Year | Title | Crew role | Notes | Source[11] |
|---|---|---|---|---|
| 1959 | Magic Boy | Animator | ||
| 1960 | Alakazam the Great | Animator | ||
| 1962 | Sinbad no Boken (ja:アラビアンナイト・シンドバッドの冒険 (映画), Adventures of Sinbad) | Animator | ||
| 1963–65 | Okami-shōnen Ken (ja:狼少年ケン, Ken the wolf boy) | Animation director (mid-term) | ||
| 1963 | Doggie March | Key animation | ||
| 1964–65 | Shōnen Ninja Kaze no Fujimaru | Animation director, key animation | Also film | |
| 1965–66 | Hustle Punch (ja:ハッスルパンチ, Hassuru panchi) | Animation director, key animation | ||
| 1966–67 | Rainbow Sentai Robin (ja:レインボー戦隊ロビン, Reinbō sentai robin) | Animation director | ||
| 1966–68 | Sally the Witch | Animation director | ||
| 1968 | The Great Adventure of Horus, Prince of the Sun | Key animation | ||
| 1969 | Puss 'n Boots | Key animation | ||
| 1969 | Flying Phantom Ship | Animation director | ||
| 1971 | Ali Baba and the Forty Thieves | Key animation | ||
| 1972–73 | Akado Suzunosuke | Animation supervisor assistant | ||
| 1972 | Panda! Go, Panda! | Animation director | ||
| 1973 | Panda! Go, Panda!: The Rainy-Day Circus | Animation director | ||
| 1974 | Heidi, Girl of the Alps | Character design, animation director | Also related films | |
| 1976 | 3000 Leagues in Search of Mother | Character design, animation director, animation | ||
| 1977 | Rascal the Raccoon | Animation | ||
| 1979 | Tatsu no ko Taro | Character design, animation director | ||
| 1981–83 | Jarinko Chie | Animation director , Character design | film and TV series | |
| 1983 | Serendipity the Pink Dragon | Anime character design | ||
| 1983–85 | Kojika Monogatari (子鹿物語, The Yearling) | Key animation | ||
| 1983 | Nausicaä of the Valley of the Wind | Key animation | ||
| 1984–85 | Adventures of the Little Koala | Animation director | ||
| 1985–86 | Bumpety Boo | Animation director | ||
| 1986 | Sango-sho Densetsu: Aoi Umi no Erufii | Character design | TV special film | |
| 1998 | Pokémon: The First Movie | Animation supervisor | Also Pikachu's Vacation short | |
| 1999 | Marco: 3000 Leagues in Search of Mother | Original character | ||
| 2000 | Pokémon 3: The Movie | Animation supervisor | ||
| 2001 | Kirby: Right Back at Ya! | Animation supervisor | ||
| 2012–13 | Pocket Monsters: Best Wishes! Season 2 | Animation supervisor | ||
| 2013–16 | Pokémon XY | Animation supervisor | ||
| 2014 | Pokémon the Movie: Diancie and the Cocoon of Destruction | Animation supervisor | Also Pikachu short | |
| 2015 | Pokémon the Movie: Hoopa and the Clash of Ages | Animation supervisor | ||
| 2016 | Pokémon the Movie: Volcanion and the Mechanical Marvel | Animation supervisor | ||
Video games
| Year | Title | Role | Source[9] |
|---|---|---|---|
| 1986 | Super Mario Bros. 2 | Illustrator | |
| 1988 | Super Mario Bros. 3 | Illustrator | |
| 1990 | Super Mario World | Illustrator | |
| 1991 | The Legend of Zelda: A Link to the Past | Designer | |
| 1992 | Super Mario Kart | Illustrator | |
| 1993 | The Legend of Zelda: Link's Awakening | Designer | |
| 1996 | Super Mario 64 | Character design | |
| 1996 | Super Mario RPG: Legend of the Seven Stars | Character advisor | |
| 1998 | Pocket Monsters Stadium | Character supervisor | |
| 1998 | Mario Party | Character supervisor | |
| 1999 | Super Smash Bros. | Character supervisor | |
| 1999 | Pokémon Snap | Character supervisor | |
| 1999 | Pokémon Stadium | Character supervisor | |
| 1999 | Mario Golf | Character supervisor | |
| 2000 | Mario Tennis | Character supervisor | |
| 2000 | Pokémon Stadium 2 | Character supervisor | |
| 2001 | Kuru Kuru Kururin | Character design | |
| 2002 | Kururin Paradise | Character design | |
| 2004 | Kururin Squash! | Character design | |