Zero Divide 2

1997 video game From Wikipedia, the free encyclopedia

Zero Divide 2 is a 1997 fighting game produced by Zoom for the PlayStation as the sequel to Zero Divide (1995). The game introduces new characters, walls in arenas, and breakable armor.[1] It has an increased frame rate of 60 per second.[2][a] Zero Divide 2 was released in Japan and then in 1998 in PAL regions, and was followed by the Japan exclusive Zero Divide: The Final Conflict for Sega Saturn.

Publishers
DirectorAkira Sato
ProducerAkira Sato
Quick facts Developer, Publishers ...
Zero Divide 2
European cover art
DeveloperZoom
Publishers
DirectorAkira Sato
ProducerAkira Sato
WriterMasakazu Fukuda
ComposerAkihito Okawa
PlatformPlayStation
Release
  • JP: June 27, 1997
  • PAL: October 15, 1998
GenreFighting
ModesSingle-player, multiplayer
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Characters

In addition to the eight returning characters from the first game, new characters are: Pixel, Cancer, Nox, and Eve.[3]

Reception

Critics had claimed that it was not too different from the first game[7] and that it was outdated compared to contemporary fighting video games.[8] British magazine Play criticised the game and asking why Sony would release it so soon after Tekken 3.[9] German magazine MANiAC, in a retrospective review, called the polygon look and combat "unspectacular".[10]

In Japan, Famitsu gave the game a score of 31 out of 40.[1]

Notes

  1. Limited to 50 in the PAL version

References

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