Zorro (1985 video game)
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| Zorro | |
|---|---|
Commodore 64 cover | |
| Developer(s) | Datasoft |
| Publisher(s) | U.S. Gold |
| Designer(s) | James Garon[1] |
| Artist(s) | Kelly Day[2] |
| Platform(s) | Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, ZX Spectrum |
| Release | 1985: Atari, Apple, CPC, C64 1986: Spectrum |
| Genre(s) | Puzzle-platform |
| Mode(s) | Single-player |
Zorro is a puzzle-platform game written by James Garon and published by Datasoft in 1985.[1] Versions were released for the Apple II, Atari 8-bit computers, Commodore 64, and Amstrad CPC. A ZX Spectrum port was published in 1986 by U.S. Gold.

The player's task is, as the title character, to get to the heavily guarded fort and free his beloved from the clutches of the evil Sergeant Garcia. The gameplay is very similar to that of another Datasoft platformer - Bruce Lee. However, Zorro has a slower pace and more puzzles. These mainly involve collecting items from a specific room in the city, then carrying them and using them in the appropriate place (such as heating up a branding iron in a fireplace and using it on a bull). The game features 20 different locations, including catacombs under the city, an underground lake, and The Ole Hotel.