1985 in video games
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1985 saw many sequels and prequels in video games, such as Super Mario Bros. and Kung Fu, along with new titles such as Commando, Duck Hunt, Gauntlet, Ghosts 'n Goblins, Gradius, Hang-On, Space Harrier, Tetris and The Way of the Exploding Fist. The year's highest-grossing arcade video games were Hang-On and Karate Champ in the United States, and Commando in the United Kingdom. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for a consecutive year, while the year's best‑selling home video game was Super Mario Bros.
Financial performance
In the United States, annual home video game sales fell to $100 million ($300 million adjusted for inflation) in 1985.[1] Meanwhile, the arcade video game industry began recovering in 1985.[2][3][4]
Highest-grossing arcade games
Japan
In Japan, the following titles were the top-grossing arcade video games on the bi-weekly Game Machine charts in 1985.
| Month | Table arcade cabinet | Upright/cockpit arcade cabinet | Ref | ||
|---|---|---|---|---|---|
| Title | Points | Title | Points | ||
| January | Spartan X (Kung-Fu Master) | 17.39 | TX-1 V8 | 16.1 | [5][6] |
| February | 14.61 | 15 | [7][8] | ||
| March | Samurai Nipponichi | 16.22 | 13.13 | [9][10] | |
| April | Return of the Invaders | 13.26 | 14.84 | [11][12] | |
| May | I'm Sorry | 14.58 | 14.43 | [13][14] | |
| June | Senjō no Ōkami (Commando) | 14.55 | Wyvern F-0 | 16.07 | [15][16] |
| July | Ping Pong King | 16.22 | TX-1 V8 | 14.96 | [17][18] |
| August | Sandlot Baseball | 16.56 | Hang-On | 28.28 | [19][20] |
| September | 13.91 | 37.96 | [21][22] | ||
| October | Exciting Hour | 15.39 | 37.05 | [23][24] | |
| November | Choplifter | 15.59 | 35.58 | [25][26] | |
| December | ASO: Armored Scrum Object | 14.1 | 33.8 | [27][28] | |
United Kingdom and United States
In the United Kingdom and United States, the following titles were the highest-grossing arcade games of 1985.
| Rank | United Kingdom | United States | |||||
|---|---|---|---|---|---|---|---|
| Play Meter | RePlay[29] | AMOA[30][31][32] | |||||
| Title | Type | Arcade | Route/Street | Video | |||
| 1 | Commando[33] | Hang-On[4] | Karate Champ | Dedicated | Nintendo VS. System | Karate Champ | Spy Hunter |
| 2 | Unknown | Unknown | Kung-Fu Master | Dedicated | Kung-Fu Master, Karate Champ, Pac-Land, Pole Position II |
English Mark Darts, Crowns Golf, Yie Ar Kung-Fu, Kung-Fu Master |
Kung-Fu Master, Pole Position, Trivia Master, Karate Champ |
| 3 | Unknown | Unknown | Commando | ||||
| 4 | Unknown | Unknown | Yie Ar Kung-Fu | Conversion | |||
| 5 | Unknown | Unknown | Hogan's Alley | System | |||
| 6 | Unknown | Unknown | Excitebike | System | Unknown | ||
| 7 | Unknown | Unknown | Pole Position, Spy Hunter |
Dedicated | |||
| 8 | |||||||
Best-selling home systems
| Rank | System(s) | Manufacturer | Type | Generation | Sales | |||
|---|---|---|---|---|---|---|---|---|
| Japan | USA | UK[34] | Worldwide | |||||
| 1 | Nintendo Entertainment System / Famicom | Nintendo | Console | Third | 6,500,000[35] | 90,000[36] | N/a | 6,590,000 |
| 2 | Commodore 64 (C64) | Commodore | Computer | 8-bit | Unknown | 1,000,000[37] | Unknown | 2,500,000[38] |
| 3 | IBM Personal Computer (PC) / IBM PCjr | IBM | Computer | 8-bit / 16-bit | N/a | N/a | N/a | 1,400,000[39] |
| 4 | Atari 2600 | Atari | Console | Second | N/a | N/a | N/a | 1,000,000[37] |
| 5 | Apple II | Apple Inc. | Computer | 8-bit | N/a | N/a | N/a | 900,000[38] |
| 6 | Commodore 128 | Commodore | Computer | 8-bit | N/a | N/a | N/a | 500,000[37] |
| 7 | NEC PC-88 / PC-98 | NEC | Computer | 8-bit / 16-bit | 430,000[40][41] | Unknown | Unknown | 430,000+ |
| 8 | ZX Spectrum | Sinclair | Computer | 8-bit | N/a | Unknown | 390,000 | 390,000+ |
| 9 | Sega SG-1000 / Mark III (Master System) | Sega | Console | Third | 280,000[42] | N/a | N/a | 280,000+ |
| 10 | Amstrad CPC / Amstrad PCW | Amstrad | Computer | 8-bit | N/a | Unknown | 250,000 | 250,000+ |
Best-selling home video games
Japan
The year's best-selling game was Super Mario Bros. for the Family Computer (Famicom), later known as the Nintendo Entertainment System (NES) outside Japan. The game sold 2.5 million copies and grossed more than ¥12.2 billion ($72 million at the time, or $216 million adjusted for inflation) within several months.[43] It eventually sold 3 million cartridges by the end of 1985.[44]
Game Machine magazine reported that more than ten Famicom games released between 1983 and 1985 had each sold over 1 million cartridges in Japan by the end of 1985.[45] The Magic Box lists fourteen Famicom games released between 1983 and 1985 that crossed 1 million lifetime sales in Japan.[46] At least 11 of the following 14 Famicom million-sellers released between 1983 and 1985 crossed 1 million sales in Japan by the end of 1985.
| Title(s) | Publisher | Sales | Ref | |
|---|---|---|---|---|
| Super Mario Bros. | Nintendo | 3,000,000 | [44] | |
| 4 Nin Uchi Mahjong | Baseball | Nintendo | Unknown | [46][45] |
| Excitebike | F1 Race | |||
| Golf | Kung Fu | |||
| Mahjong | Mario Bros. | |||
| Soccer | Tennis | |||
| Kinnikuman: Muscle Tag Match | Bandai | |||
| Xevious | Namco | |||
| Lode Runner | Hudson Soft | |||
United Kingdom
In the United Kingdom, the following titles were the top ten best-selling home video games of 1985, according to the annual Gallup software sales chart. The top ten titles were all home computer games.[47]
| Rank | Title | Developer | Publisher | Genre | Sales |
|---|---|---|---|---|---|
| 1 | The Way of the Exploding Fist | Beam Software | Melbourne House | Fighting | 500,000 (Europe)[48] |
| 2 | Soft Aid | Various | Quicksilva | Compilation | Unknown |
| 3 | Elite | Acornsoft | Acornsoft | Space trading | |
| 4 | Ghostbusters | Activision | Activision | Action | |
| 5 | Finders Keepers | Mastertronic | Mastertronic | Platformer | |
| 6 | Frank Bruno's Boxing | Elite Systems | Elite Systems | Fighting (boxing) | |
| 7 | Commando | Capcom | Elite Systems | Run-and-gun shooter | |
| 8 | Formula 1 Simulator | Spirit Software | Mastertronic | Racing | |
| 9 | Daley Thompson's Decathlon | Ocean Software | Ocean Software | Sports (Olympics) | |
| 10 | Impossible Mission | Epyx | U.S. Gold | Platformer |
Fighting games topped the UK software sales charts for two years in a row in the mid-1980s, with The Way of the Exploding Fist in 1985 and then the home computer conversions of Yie Ar Kung-Fu in 1986.[49]
United States
In the United States, the Software Publishers Association (SPA) began tracking home computer game sales in 1985. The following fourteen computer games received Gold Awards from the SPA for sales above 100,000 units in 1985 (but below the 250,000 units required for a Platinum Award).
Events
- August – The final issue of Electronic Games magazine is published.
Major awards
- The Way of the Exploding Fist won Game of the Year at the third Golden Joystick Awards (for best home computer game),[52] and received the "Voted Best Game" award at the Saturday Superstore Viewer Awards.[53]
- The sixth Arcade Awards are held, for games released during 1983–1984, with Star Wars winning best arcade game, Space Shuttle best console game, Ultima III: Exodus best computer game, and Zaxxon best standalone game.
- In Computer Gamer magazine's Game of the Year Awards, Elite won best home computer game of the year (with The Way of the Exploding Fist as runner-up) and Commando won best coin-op game (with Paperboy as runner-up).[54]
Business
- New companies: Cinemaware. Codemasters, Square Co., Titus, Tradewest, Westwood Studios
- Defunct: Adventure International, Bug-Byte, Edu-Ware, RDI Video Systems
- David Mullich and several other laid-off employees from Edu-Ware form Electric Transit, the first company to join Electronic Arts' new affiliated publisher program.
Games released in 1985
| Arcade | Arcade video game | APPII | Apple II | ATR | Atari 8-bit computers |
| ATR26 | Atari 2600, Atari 2800 | C64 | Commodore 64 | CPC | Amstrad CPC |
| FM7 | FM-7 | INT | Intellivision | MSX | MSX |
| NES | Nintendo Entertainment System / Famicom | PC80 | PC-8000 series | PC88 | PC-8800 series |
| PC98 | PC-9800 series | SG1K | SG-1000 | SMS | Master System |
| TEIN | Tatung Einstein | X1 | Sharp X1 | ZX | ZX Spectrum |
Hardware releases

Arcade
- July – Sega releases the Space Harrier arcade hardware (also known as Sega Hang-On), the first of Sega's "Super Scaler" arcade system boards that allow pseudo-3D sprite-scaling at high frame rates.[59] It displays 6144 colors on screen out of a 32,768 color palette.
- Namco begins development on the Namco System 21 around this time,[60] as the first arcade board dedicated to 3D polygon graphics.
Computer
- January – Commodore releases their final 8-bit computer, the Commodore 128.
- June – Atari Corporation releases the 520ST, the first personal computer with a bit-mapped, color GUI.
- July 23 – Commodore releases the Amiga 1000 personal computer, the first in the Amiga family. It was not widely available until 1986.
- Atari replaces previous models in the Atari 8-bit computer series with the 65XE and 130XE, the latter of which has 128K bank-switched RAM.
- Discontinued: Coleco Adam, VIC-20
Console
- July 26 – Nintendo releases the Family Computer Robot, a peripheral for their Family Computer (Famicom) home video game console, in Japan.
- October 18 – the Nintendo Entertainment System (NES) home video game console, the export version of the Famicom, is launched for a limited test market in the United States, along with the R.O.B. (Robotic Operating Buddy) peripheral. Not only that Super Mario Bros was released in North America around this time.
- October 20 – the Sega Mark III home video game console is launched in Japan.
- INTV Corporation releases the INTV III console.
- Telegames releases the Dina, a ColecoVision clone.
- Discontinued: ColecoVision