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A.S.P. Air Strike Patrol

1994 video game From Wikipedia, the free encyclopedia

A.S.P. Air Strike Patrol[a] is an isometric scrolling shooter video game developed by Japanese studio Opus and published by SETA for the Super Nintendo Entertainment System.

Publishers
DirectorM. Yoshihara
ProducerTakayuki Suzuki
Quick facts Developer, Publishers ...
A.S.P. Air Strike Patrol
North American cover art
DeveloperOpus
Publishers
DirectorM. Yoshihara
ProducerTakayuki Suzuki
DesignersK. Tamura
T. Kishine
ProgrammerY. Matsumoto
ArtistK. Tamura
ComposerJun Enoki
PlatformSuper Nintendo Entertainment System
Release
GenreScrolling shooter
ModeSingle-player
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Gameplay

Gameplay screenshot.

A.S.P. is a scrolling shooter with gameplay similar to Strike. The game is based somewhat upon the Gulf War.[3][4] As a pilot in the Air Strike Patrol, the player's aim is to stop Zarak (Iraq) from invading Sweit (Kuwait). The player gains points for judgement in managing resources, attack power and political sensitivity. The total of these determines which text is displayed when the game is finished. The dogfights make the game more diverse and the cheat options, e.g. ability to destroy buildings with the chain gun, give variety. There are various optional targets to destroy on the open map, but the player fails the mission is they take too long.

Development and release

Reception

A.S.P. Air Strike Patrol received generally favorable reception from critics.[19][20]

Notes

  1. Also known as Desert Fighter: Sand Storm Operation (Japanese: デザートファイター:砂の嵐作戦, Hepburn: Dezāto Faitā: Suna no Arashi Sakusen) in Japan and Desert Fighter in Europe.

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