Airstrike II

From Wikipedia, the free encyclopedia

Airstrike II (shown on the box cover, but not the title screen, as Airstrike 2) is a horizontally scrolling shooter written by Steven A. Riding and published by English Software for Atari 8-bit computers in 1983.[2] Airstrike II is a successor to the 1982 Airstrike which was also programmed by Riding. Both games have gameplay similar to the Scramble arcade game.

Gameplay screenshot

The goal of Airstrike II is to clear all five zones using a fighter ship armed with a laser gun and bombs. The ship's ammo and fuel are limited, but can be replenished by shooting a respective dump (F for fuel and A for ammo). The player's ship must navigate tight caverns and watch for enemy fighters and heat-sensitive missiles. The game is split in five zones, which have identical layout but increasing level of difficulty. Some improvements over the predecessor include addition of a scrolling map and a title screen music.

As in the original Airstrike, the joystick button shoots and space bar drops a bomb. Airstrike II adds an option where pressing the button while pushing the stick forward both shoots and drops a bomb.

Reception

References

Related Articles

Wikiwand AI