Apple Panic

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PublishersBroderbund
Funsoft (TRS-80)
ProgrammersApple II
Ben Serki[1]
Atari 8-bit, IBM PC
Olaf Lubeck[1]
TRS-80
Yves Lempereur[2]
ReleaseJuly 1981: Apple II
1982: Atari 8-bit, IBM PC, VIC-20, TRS-80
Apple Panic
PublishersBroderbund
Funsoft (TRS-80)
ProgrammersApple II
Ben Serki[1]
Atari 8-bit, IBM PC
Olaf Lubeck[1]
TRS-80
Yves Lempereur[2]
PlatformsApple II, Atari 8-bit, IBM PC, VIC-20, TRS-80
ReleaseJuly 1981: Apple II
1982: Atari 8-bit, IBM PC, VIC-20, TRS-80
GenrePlatform
ModeSingle-player

Apple Panic is a video game for the Apple II programmed by Ben Serki and published by Broderbund Software in 1981.[1] Apple Panic is an unauthorized version of the 1980 Universal arcade game Space Panic, the first game with ladders and platforms.[3] While the arcade original remained obscure outside of Japan, Apple Panic became a top seller for the Apple II. Versions for the Atari 8-bit computers,[4] VIC-20, IBM PC (as a self-booting disk), and TRS-80[5] were released in 1982.

The player is pursued by creatures which can be eliminated by digging holes to trap them, then hitting them with a shovel. The red and green aliens of Space Panic are labeled "apples" in Apple Panic, but are visually similar.

The player controls a character that walks left and right along platforms made of green brick and climbs up and down ladders between them. The player can use a shovel to dig holes through the platforms, into which enemies will fall and become trapped. Once an enemy is stuck in a hole, the player must strike it repeatedly with the shovel until it falls through and hits the level below. This must be done quickly, because after about 17 seconds an enemy will be able to free itself, filling in the hole in the process. The player can also refill holes they've dug, or drop through them.

There are three types of enemy in the game, the first and most numerous being the "apples". An apple will die if it falls at a single level. As the player advances, green and blue enemies will start to appear, which must be dropped through at least two or three levels, respectively. This is accomplished by digging a series of holes, one directly below another, and trapping the enemy in the uppermost hole. The player earns extra points if they drop one monster on top of another (killing them both).

On each level, the player has only a limited time to dispatch all the enemies, tracked by a bar at the bottom of the screen. There are four distinct configurations of platforms and ladders through which the game cycles, but in every one there will always be five platforms in which the player can dig.

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