Space Panic

1980 video game From Wikipedia, the free encyclopedia

Space Panic (スぺース・パ二ック, Supesu Panikku) is a 1980 arcade video game developed by Universal. Presented in a side view, the player digs holes in horizontal platforms to trap pursuing aliens, then eliminates them by hitting them with a shovel. A port to the PV-1000 by Casio and a ColecoVision version by CBS Electronics were both released in 1983.

PublishersUniversal
Coleco (CV)
Casio (PV-1000)
ReleaseNovember 1980: Arcade
1983: PV-1000, ColecoVision
Quick facts Developers, Publishers ...
Space Panic
ColecoVision port box art
DevelopersUniversal
CBS Electronics (CV)
PublishersUniversal
Coleco (CV)
Casio (PV-1000)
PlatformsArcade, ColecoVision, PV-1000
ReleaseNovember 1980: Arcade
1983: PV-1000, ColecoVision
GenrePlatform
ModesSingle-player, multiplayer
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Predating Nintendo's Donkey Kong, and lacking a jump mechanic, Space Panic was the first game involving climbing ladders between walkable platforms. The genre was initially labeled "climbing games"[1] and "ladder games",[2] but by the late 1980s became known as platform games.[3]

The original arcade game was commercially successful in Japan, but an obscure release in North America. A 1981 clone, Apple Panic, available before any official home versions, became a top-seller on the Apple II and was ported to other home computers. There were over a dozen Space Panic clones for home systems, often with "panic" in the title. Lode Runner (1983) later put its own spin on climbing and digging, a lineage which eventually took on the name puzzle-platform games.

Gameplay

The player hits a trapped alien with a shovel. Two aliens roam free.

The main character can move along platforms and climb the ladders between them. The goal is to dig holes in the platforms and lure aliens into them. Hitting a trapped alien with the shovel knocks them out of the hole and off the screen. In later levels, two or more holes must be lined up vertically in order to dispose of stronger aliens.

There is a limited supply of oxygen, which acts as a timer.

Development

The game's development team included Kazutoshi Ueda, who later designed Lady Bug (1981) and Mr. Do! (1982) at Universal and then Bomb Jack (1984) and Tehkan World Cup (1985) at Tehkan (later known as Tecmo).[4]

The game's concept was inspired by Heiankyo Alien (1979), also known as Digger, a top-down maze game with digging and trapping mechanics. Space Panic changed it to a side-view gameplay format, while adding platforms and ladders.[5][6]

Reception

In Japan, Space Panic was commercially successful. It was tied with Scramble and Jump Bug as the 14th highest-grossing arcade video game of 1981.[7] In North America, Space Panic was commercially unsuccessful, which Electronic Games in 1983 attributed to its concepts' novelty to the audience: "not only the first of the climbing games, it was also the first of the digging games. That's quite a load for a player on a new game. No punning intended when I say that the rungs were too high for the average gamer to scale." The magazine reported that the average play time was 30 seconds.[8]

In a retrospective review of the ColecoVision version for Digital Press Online, Kevin Oleniacz concluded, "Coleco had resurrected several short-lived arcade games and transformed them into home favorites, but they should have let Space Panic rest in peace."[9]

Reviews

Legacy

While the original arcade game was unsuccessful in North America, the concept found popularity in the unauthorized home computer version, Apple Panic (1981), which was more successful than the original game in North America.[8] It also inspired Lode Runner (1983),[12] which has a similar look and also uses the basic premise of digging holes to trap enemies.

Universal revisited the genre with Mr. Do's Castle (1983), which expanded upon the play styles explored in Space Panic.

Video game historian Michael Thomasson, writing for Old School Gamer Magazine, considers Space Panic to be the "foundation of all platformers" despite being "a rather obscure" cult classic, stating that it "revolutionized game design by introducing novel game mechanics and birthed a new genre."[5] It was also one of the earliest "digging" type games (after Heiankyo Alien), which are variously called "trap 'em up" or "digging games".[6][8]

Horace and the Spiders (1983) includes a Space Panic inspired level.[13]

Clones

More information First Published, Name ...
First Published Name Company System(s)
1981 Apple Panic Broderbund Apple II, Atari 8-bit, IBM PC, TRS-80, VIC-20
1982 Alien Panic Nufekop VIC-20
1982 Monsters Acornsoft Acorn Electron, BBC Micro
1982 Panic Visions Software Factory ZX Spectrum
1982 VIC Panic Bug Byte VIC-20
1983 Monsters in Hell Softek Software ZX Spectrum
1983 Bonka J. Morrison (Micros) Ltd. Dragon 32/64, C64
1983 Color Panic [14] Spectral Associates TRS-80 Color Computer
1983 Cuthbert Goes Digging Microdeal TRS-80 Color Computer, Dragon 32
1983 Panic 64 Interceptor Micros C64
1983 Sam Spade Silversoft Ltd ZX Spectrum
1984 Panic Planet Alligata C64
1984 Hektik Mastertronic C64, VIC-20, Commodore 16, Plus/4
1984 Roland Goes Digging Amsoft/Gem Software Amstrad CPC
1984 Psychiatric Sprites Software Oric 1, Oric Atmos
1986 Panik! Atlantis Commodore 16, BBC Micro, Acorn Electron, Atari 8-bit
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References

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