Auralization

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A recording setup using auralization; two microphones are used to emulate the sound heard from both ears.

Auralization is a procedure designed to model and simulate the experience of acoustic phenomena rendered as a soundfield in a virtualized space. This is useful in configuring the soundscape of architectural structures, concert venues, and public spaces, as well as in making coherent sound environments within virtual immersion systems.

The English term auralization was used for the first time by Kleiner et al. in an article in the journal of the AES en 1991.[1]

The increase of computational power allowed the development of the first acoustic simulation software towards the end of the 1960s.[2]

Principles

Auralizations are experienced through systems rendering virtual acoustic models made by convolving or mixing acoustic events recorded 'dry' (or in an anechoic chamber) projected within a virtual model of an acoustic space, the characteristics of which are determined by means of sampling its impulse response (IR). Once this has been determined, the simulation of the resulting soundfield in the target environment is obtained by convolution:

The resulting sound is heard as it would if emitted in that acoustic space.

Binaurality

See also

Notes and references

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